There's a few ways you could do it. It depends on how you want the ships to show up. A 25% overall chance (25/100 tries you'll see fighters) or 4 different but equal possibilities.
The first one would just be when you're constructing the event to cue in the fighters, you could just go something like...
and
- (original condition)
- =
-- rand-mult
--- 1
--- 4
-- 1
But if you have 4 different sets of fighters, its still very similar. I would have an event that would use the rand-mult sexp to store a random number from 1 to 4 and put it in a variable. Then you can check that variable to see which should arrive.
That would be the simplest way anyway, using conditional arguments might be a little overkill... unless you want something like 4 random groups to show up one at a time but in a random order...