Author Topic: Crash after "Universal Truth" mission  (Read 2073 times)

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Crash after "Universal Truth" mission
I finish the Universal Truth mission in AoA, and it then gives me an error.

Here is the debug mode error:

Submodel <turret01b-arm> in model <orion2.pof> has a radius <= 0.1f

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Log attached.

I'm using 3.7.1.SSE

[attachment deleted by ninja]
"And God said, 'Let there be football'. It came to be, and He saw that it was awesome."

"I played in a death metal band. People either loved us or hated us. Or they thought we were OK."

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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Re: Crash after "Universal Truth" mission
Please download this file: http://blueplanet.fsmods.net/E/Orion2.7z

Unpack it, and place the pof file in blueplanet\data\models.

Also, you do not need to run the debug executable, as it will be glacially slow compared to the release build.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Crash after "Universal Truth" mission
That didn't seem to do anything, as I still got the same error on the normal build that I did before:

Red Alert: asked to delete ship (Beta 1) with invalid ship state (0)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
ntdll.dll! RtlDetermineDosPathNameType_U + 386 bytes

There was no "Models" folder in my BluePlanet data folder, is it suppose to go in the overall data one?
"And God said, 'Let there be football'. It came to be, and He saw that it was awesome."

"I played in a death metal band. People either loved us or hated us. Or they thought we were OK."

 

Offline Husker

  • 27
Re: Crash after "Universal Truth" mission
If its asking to delete a ship with invalid state, usually it's been destroyed during the mission. I've had that problem before, I tell it yes, and continue on.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Crash after "Universal Truth" mission
That particular bug is fixed in a slightly more recent version of FSO (9740 vs 9724 which the current BP builds are based off).  Maybe The_E could update the build repository?  :nervous:

Or just use Huskers suggestion to avoid the issue.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Crash after "Universal Truth" mission
Huh..I didn't realize that it was actually letting me go through them all. I had to go through the entire Beta and Gamma wings.
"And God said, 'Let there be football'. It came to be, and He saw that it was awesome."

"I played in a death metal band. People either loved us or hated us. Or they thought we were OK."

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Crash after "Universal Truth" mission
Maybe The_E could update the build repository?

Done.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline niffiwan

  • 211
  • Eluder Class
Re: Crash after "Universal Truth" mission
thank you :D
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...