Author Topic: In-game message box is too small: Text is missing pixels  (Read 9201 times)

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Offline Yarn

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Re: In-game message box is too small: Text is missing pixels
BP2 indeed has Arial and a quick look tells that it seems render at least 1080p text perfectly. BP1 however has the original font so it has the same problems. I guess BP1 isn't needed anyway right now, since you can play Age of Aquarius with BP2 mod, right?
Well, the font is a bit bigger. Maybe that is another thing that determines whether any pixels are cut off.

Maybe the whole Freespace Open should change font to fix this problem. It could be Arial, it could also be something else. Is there any easily readable, scifi-inspired fonts, that could fit in the Freespace universe?
Or find out why this is happening with the default font and fix it without changing the font.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

  
Re: In-game message box is too small: Text is missing pixels
Using build 10275 with the new MediaVP 2014 has a nice side effect. The text message problem is fixed, but that is only because now the 1920x1080 resolution uses unscaled hud gauges (similar to 768p gauges) compared to the upscaled gauges in MediaVP 3612. While it is nice that HUD is now clean and proper, it is obviously a little bit too small to read from a distance :P

Anyway I'm liking how the new Adaptable HUD is evolving. If only the up-scaling worked properly with text messages, everything would be perfect :)

EDIT: spell
« Last Edit: January 03, 2014, 10:23:32 am by Lykurgos88 »