I have been thinking

about the design of bombers in space simulation games, like XvT, FS, Wing Commader and the like.
I has come to me that designers take the concept of bomber as the bulking, slow unmaneubrauvle (sp?) ships wich carries huge a payload to be able to rip the larger ships.
I found that being even with huge payloads, fighters ultimately are more effective (and fun) to deal with larger ships because their ability to dodge anti-fighter weapons. Even with the extra hard shields and armor, bombers get wiped out fast... so weres the fun, and logic? I know its more effective to bomb a cap ship with helios rather than with tempest, so to carry the helios, the ship must be large and bulky. So make large sized gunboats to do the task. So ill be the bombers like different things. So here is my proposed skecth por spacecraft types:
==Fighters==
- Good Primary Weapons, Poor secondary (not crappy, only small payload or low damage one)
- Good Maneubrability, Poor Speed
- Good Armor, Poor Shields (depends on model however)
- Small sized, sleek
Purpose: All around spacecraft due to maneubrabilty and small size, able to wipe easily other spacecraft and can stand a chance against smaller capships
==Bomber==
- Poor Primary Weapons, Good Secondaries (besides having the specialized antcapship weaponry)
- Poor Maneubrability, Good Speed (Making them poor dogfighters but making them able to dodge anti-fighter weaponry)
- Good Shields, Poor Armor (mmm i have thinked

about it, i assumed better shields because of the larger powerplant for the speed)
- Small sized, but bulky
Purpose: With speed and resilence, it can attack large ships (Frigates, Cruisers, Corvettes) and survive, however it could take long for them to take down the larger capships. Ineffective at dogfight due to poor maneubrability and bulky design
==Inteceptor==
- Poor Primary and Secondary weapons (mostly anti-bomber weapons or recon systems)
- Good Maneubrabilty and Speed
- Poor Shields and Armor
-Very small, very sleek, possibly make them have special features to make them less detectable
Purpose: Made to deal with bombers and to pick off on light defended targets and important capship systems.
==Gunboat==
-Poor Primary and Great Secondary (very huge anticapships payload, maybe some powerfull primary but anticapship only)
- Poor Maneubrability and Speed
- Good Shields and Armor
- Rather large and bulky
Purpose: Geared to take down very large capships. Ineffective at anything else. Maybe usable to take down small capship fast but still ineffective
Pd: Opinons Welcomed