Author Topic: Unable to run FSO  (Read 2018 times)

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Hello,

I downloaded the current ZIP, and RC3 as well, but in either case, I receive errors that my install is somehow corrupted.

I fail to see how, or do not know what else to do. I simply download, and copy to C:\Games\Freespace2. Would be great if an honest to God installer would place it in a more appropriate C:\Program Files\Games, for example.

With either Launcher, or wxLauncher, still happens.

What am I doing wrong? I need to have mod(s) loaded, or something like that?

Thank you...

 

Offline Yarn

  • 210
RC4 is out, so try that instead.

Can you post screenshots of your FS2 folder and the error message that you're getting?

Installing FreeSpace 2 Open to Program Files or Program Files (x86) (or any of their subfolders) is not recommended. The reason is that Windows Vista and later place certain restrictions on those folders that can interfere with things like troubleshooting and mod installation. However, you don't have to install to C:\Games\FreeSpace2; that's just where the original version of the game was installed by default.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
It's true, it's a thing called User Account Control, and installers worth their salt should be done to take that into consideration, mod or not.

I was able to get it installed after all in the "custom" folder. Just don't like littering my C: with a lot of folders, you know.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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It's true, it's a thing called User Account Control, and installers worth their salt should be done to take that into consideration, mod or not.
The problem is not with the installer; it's with FSO's file-handling and the VirtualStore. It is entirely possible to run FSO out of Program Files; it's just not recommended, because it's one more thing that can make troubleshooting people's problems harder.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  

Offline Parias

  • 27
Also a byproduct of dealing with a game engine that was developed and released when UAC was barely a speck on the Windows roadmap. Yes the engine has been greatly updated, but it's still community-driven and updates, fixes, and enhancements are done purely on a volunteer basis.