I think it's FRED related problem, not game related - but here ya go:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10634
Passed cmdline options:
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-stretch_menu
-mod VeneceMirror,mediavps_3612
-spec
-glow
-env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Gry\Freespace 2\CooPFreeSpace2.vp' with a checksum of 0xb8ed0be0
Found root pack 'D:\Gry\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Gry\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Gry\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Gry\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Gry\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Gry\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Gry\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Gry\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Gry\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Gry\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Gry\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Gry\Freespace 2\VeneceMirror\' ... 781 files
Searching root 'D:\Gry\Freespace 2\mediavps_3612\' ... 1 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Gry\Freespace 2\' ... 133 files
Searching root pack 'D:\Gry\Freespace 2\CooPFreeSpace2.vp' ... 37 files
Searching root pack 'D:\Gry\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Gry\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Gry\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Gry\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Gry\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Gry\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Gry\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Gry\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Gry\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Gry\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Gry\Freespace 2\warble_fs2.vp' ... 52 files
Found 25 roots and 15179 files.
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX version: 1.0
Max auxiliary sends: 1
Playback device: Generic Software on Głośniki (C-Media PCI Audio Device)
Capture device: Mikrofon (C-Media PCI Audio Dev
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 8600 GT/PCIe/SSE2
OpenGL Version : 3.3.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
!!DEBUG!! OpenGL Errors this frame: 1
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Max render buffer size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using bilinear texture filter.
OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'VM-csc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
!!DEBUG!! OpenGL Errors this frame: 1
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'VM-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'VM-wep.tbm' ...
TBM => Starting parse of 'missile-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'VM-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'VM-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'VM-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 629
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Beta.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'hammer1.pcx'
PLR => Loading complete!
PLR => Verifying 'Alpha.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Beta.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'CLEAR.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'DE.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'SG.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'SHMSpace.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Silent Threat.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn.plr' with version 1...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Beta.plr' with version 1...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
Someone passed an extension to bm_load for file 'hammer1.pcx'
PLR => Loading complete!
CSG => Loading 'Beta.FreeSpace2.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
CSG => Loading 'Beta.FreeSpace2.csg' with version 3...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 1.666 (1.666)
Frame 0 too long!!: frametime = 0.617 (0.617)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Beta.plr' with version 1...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'Beta.FreeSpace2.csg' with version 3...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sat May 10 23:54:01 2014
Stretching option changes nothing.
Mission attached, but just be warned - it will give you milliards of errors about missing files, textures, models and tables. It's the mission from my mod im working on.
[attachment deleted by an evil time traveler]