Author Topic: Annoying bugger  (Read 1911 times)

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Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Steam
http://scr.hu/1xi4/3d75o

Just look on the text, it goes out of the specified area.

I'm only having this with my own mission, everything is fine with other mods and mission.... (other people are having this one too)
Maybe I'm not having an appropriate flag set in my FRED, or it's just other mistake? (Or what more I need to provide for better help?)

I've seen that this only occurs when I'm setting in the colours flags. Plain text is OK.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Yarn

  • 210
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

If you're using a 3.7.1 or 3.7.2 build and are getting black bars on the sides (a feature added in recent builds for non-4:3 resolutions), try enabling "Stretch interface to fill screen," which is found in the Gameplay section of the launcher's flag list. If that doesn't fix the text (or you can't find that option), try playing the mission in 3.7.0.

It would also be helpful if you attach or link to a mission that has this problem.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Steam
I think it's FRED related problem, not game related - but here ya go:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.2.10634
Passed cmdline options:
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -stretch_menu
  -mod VeneceMirror,mediavps_3612
  -spec
  -glow
  -env
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
Building file index...
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Gry\Freespace 2\CooPFreeSpace2.vp' with a checksum of 0xb8ed0be0
Found root pack 'D:\Gry\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Gry\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Gry\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Gry\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Gry\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Gry\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Gry\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Gry\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Gry\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Gry\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Gry\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Gry\Freespace 2\VeneceMirror\' ... 781 files
Searching root 'D:\Gry\Freespace 2\mediavps_3612\' ... 1 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Gry\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Gry\Freespace 2\' ... 133 files
Searching root pack 'D:\Gry\Freespace 2\CooPFreeSpace2.vp' ... 37 files
Searching root pack 'D:\Gry\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Gry\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Gry\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Gry\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Gry\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Gry\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Gry\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Gry\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Gry\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Gry\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Gry\Freespace 2\warble_fs2.vp' ... 52 files
Found 25 roots and 15179 files.
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Głośniki (C-Media PCI Audio Device)
  Capture device: Mikrofon (C-Media PCI Audio Dev
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce 8600 GT/PCIe/SSE2
  OpenGL Version   : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

!!DEBUG!! OpenGL Errors this frame: 1
  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using bilinear texture filter.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'VM-csc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
!!DEBUG!! OpenGL Errors this frame: 1
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'VM-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'VM-wep.tbm' ...
TBM  =>  Starting parse of 'missile-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'VM-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'VM-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'VM-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 629
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
!!DEBUG!! OpenGL Errors this frame: 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Beta.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
Someone passed an extension to bm_load for file 'hammer1.pcx'
PLR => Loading complete!
PLR => Verifying 'Alpha.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Beta.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'CLEAR.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'DE.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'SG.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'SHMSpace.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Silent Threat.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Beta.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
Someone passed an extension to bm_load for file 'hammer1.pcx'
PLR => Loading complete!
CSG => Loading 'Beta.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
CSG => Loading 'Beta.FreeSpace2.csg' with version 3...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 1.666 (1.666)
Frame  0 too long!!: frametime = 0.617 (0.617)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Beta.plr' with version 1...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Beta.FreeSpace2.csg' with version 3...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sat May 10 23:54:01 2014

Stretching option changes nothing.

Mission attached, but just be warned - it will give you milliards of errors about missing files, textures, models and tables. It's the mission from my mod im working on.

[attachment deleted by an evil time traveler]
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Yarn

  • 210
Thanks for the mission. I confirmed that the problem happens in both 3.7.2 and 3.7.0. If I can reproduce this with a mission of my own, I'll post this bug on Mantis.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline Yarn

  • 210
I found the problem: You did not put spaces after your color tags. You must do this if you want the text to be displayed properly. (If you want to use a color tag within a word, you don't need to add a space before the tag, just after. The extra space will not appear in the game.)
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

  

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Steam
So it was just a common mistake... thanks for help.
--Did it! It's RELEASED! VeniceMirror Thread--