I've been creating a mod that incorporates a type of submarine into Freespace2. You say Submarine! I say yes. But it's more like a Subspace vessel. This vessel is specially modified to enter subspace and remain in a single area for a period of time. It can then fire specially modified torpedoes that exit subspace into normal space to attack the enemy. An excellent weapon huh?
I've made a mission where the GTVA is testing this new creation. The ship enters subspace and then proceeds to fire some torpedoes on some empty cargo containers. In FRED2 I just make the ship depart and I have the various torpedoes (which I call Kamikaze Torpedoes) ready to warp in on cue. In the .tbl I've used the belial pof and set the flag as cruiser (so that I can order it to attack in FRED2). In FS2, the torpedoes warp in on cue, however, they just stay there doing nothing. I went back to FRED2 to make sure everything was correct. I have the torpedo's arrival cue correct, I have the initial orders to attack the cargo container and in Misc options I've got the Kamikaze damage on (about 500). I've never had success with kamikaze, but have I got this right? Or is it something to do with the torpedo not having an engine subsystem?
Cheers.