Author Topic: Wrong ANI Heads in game  (Read 1982 times)

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Offline coffeesoft

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Wrong ANI Heads in game
Hello.

After thousand tests i want to ask the community for some help or possible bug.

While playing Rebel side, as friendly Specie, sometimes wrong animation ( and sound ) appears when a wingman is dead.
I noticed as well that the message, comes from a enemy wing.

I was reducing the messages tbl to find the problem, and finally i have just two personas.
I´m not sure if the engine launchs the wrong message when a friendly wingman deads, or a enemy wingman deads, i will try to test more.

Someone knows something about it ?, or where I can check something ?, thanks

Here the messages tbl

Code: [Select]
#Personas

$Persona: Rebel Pilot 1  
$Type: wingman
+Rebel

$Persona: Empire Pilot 1
$Type: wingman
+Empire


#Messages

$Name: Death
$Message: XSTR("", -1)
+Persona: Rebel Pilot 1
+Avi Name: H_AW1
+Wave Name: AW1_Death.wav

$Name: Death
$Message: XSTR("", -1)
+Persona: Empire Pilot 1
+Avi Name: H_TP01
+Wave Name: TF2_Death.wav


#End


Here a video example


 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Wrong ANI Heads in game
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.

 

Offline coffeesoft

  • 28
  • Bip Bip
Re: Wrong ANI Heads in game

Quote
Please post your fs2_open.log file.

How many times you said ....  :)

Here the code ( see the attachment ), noticed in the last lines, the wrong  ANI H_TP01c.ani is called, after that, the game crashes due a fireball error.
Sorry, i have somes errors and warnings on this test mod.  :D

The last lines ...

Code: [Select]
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
CSC: Weapon init A-2 Light Turbolaser
CSC: Weapon init A-4 Medium Turbolaser
CSC: init
Entering game at time =  55.812
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
nothing ok to fire
ANI H_TP01c.ani with size 160x120 (6.3% wasted)
nothing ok to fire
nothing ok to fire
ASSERTION: "fireball_type < Num_fireball_types" at fireballs.cpp:789
Int3(): From c:\code\fs2_open_3_7_2\code\globalincs\windebug.cpp at line 972

[attachment DELETED!! by Strong Bad]

  

Offline Goober5000

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  • 214
    • Goober5000 Productions
Re: Wrong ANI Heads in game
Sorry, i have somes errors and warnings on this test mod.  :D

I recommend that you fix all errors and warnings in the mod first. :)  You might find that this fixes the error.

As for the fireball crash, this seems to be because an object in your mod (like a weapon) tries to use an index in your fireball.tbl that is too high.