Author Topic: turret linking?  (Read 1570 times)

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Offline Nuke

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is there a way to make certain turrets work together. when you set up a turret you can specify a link name in the subobject properties. all turrets with that name get controlled by a single ai entity (im not too sure how ai works). once the ai picks a target, all turrets will simultaniously fire at that target. this would be especially cool with missiles and beam cannons. there would also be an event that would toggle a linked set of turrets into and out of linked mode.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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You'd need to have a master turret set up that would assign the target of the turret's. Additionally, I'd make the linking name a list so that a turret can be part of different networks and would choose its target's based on network priority's.