So, for
The Lost Generation - Jarin I want to stage it all with a slighly more unsettling ambiance, dipped just a tiny bit in the surreal - You are supposed to call it to question if the events are "just another day fighting Shivans".
For that purpose, I am going back to tried and true of horror story cheap tricks and clichés. It is supposed to be a bunch of readily avalible indicators about what is really going on without ever expressily saying "
that is going on" - you know, I am trying to really go out on showing instead of telling.
Part of that is using the "Nebula beyond Gamma Draconis" as primary location and mess with very much known envoirment in mission, e.g. switching storm patterns (AFAIK I can't modify "For Near" and "Fog Far Multiplier" per event (yet), but that's what feature requests are for).
One of the elements that is missing right now is, that I don't understand yet how the mechanics behind the "Fog Near" and "Fog Far Multiplier" fields work. I hardly have the time to just run a bunch of tests and go by observation; esspecially because some missions require different set ups (examples in the spoiler text below).
So what do these fields exactly do?
How do they interact with storm pattern?
Example A:
During one mission you are extracting a GTVA science team from crashed ships. As part of the set-up I want you to be able to see the derelicts and surrounding debris field at certain radius - the dig site is about 2k in diameter, so I was thinking about a visual range just beyond that. (I will deal with the problem that the Scar Asteroid poses some unique challanges as a piece of terrain later)
Example B:
In another mission, you are the extraction team for a stealth fighter flying into a secured space - hiding nearby and waiting for things to go south. Here I want the visual range to allow you to see the enough some roughly-cruiser sized objects in the distance of about 12k, so you can follow the going-ons a bit, while a Ravana and Comm-Node at about twice the distance remain hidden. (the huge distances are deliberate give just enough time for events to unfold)
Each time of course I wish to avoid the it looking too much like open space too.