Author Topic: Miss factor  (Read 2657 times)

0 Members and 1 Guest are viewing this topic.

Is there a way to put a miss factor on the Terran turret? I have this idea for a weapon but it has to NOT hits its target all of the time. I tried to copy and paste the miss factor from a beam but it didnt work. I've tried everything that i can think of (which isnt much).  I'd appreciate any help:)
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Solatar

  • 211
Maybe making to turret's ai coward, or none will do it.

EDIT: or make a new ai class which has 0 accuracy.

 
none of those helped
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Solatar

  • 211
ven the new ai class? Well, why would you need them to miss all of the time?(You knew that was coming from the moment this thread was started).

 
Ok, get a levia and arm it with nothing but terran turrets. Then go in the weap tabl and change the Terran Turrets fire wait to like 2 or 1 or 3. Then make a mission with a leav (with all terran turrets) attack a Cain\lillith. Make sure the Cain doesnt fire its weapons so take them away in the events editor. Then play the mission and watch the fun.

But every energy blob hits it mark all the time. If the energy blob things are going the fast it would look better to have them miss alot. The weapon has amazing coverage. I call it the Repeater. A GTVA designed weapon that went bad because the energy blobs hit friendlys alot so the GTA got rid of it. Then you got Pirates that start using it. So you sorta get an idea of what I'm trying to do.

in fact i may not do it at all. Just an idea.
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
I wouldn't mind being able to give a particular weapon a level of accuracy.  That'd be a neat addition.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
But can we do it though?
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 
Sounds like this should be transferred to the SCP Bureau of making things happen.

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
accuracy depends soley on the ai's accuracy as far as i can tell. the miss factor only works on beams:

Quote
+Miss Factor: 0.5 0.975 1.35 1.875 2.5 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)

take a look. it's an extention of $BeamInfo:

i see what you mean, and try making an entry in the ai tbl saying something like: (this was originally the "general" ai entry)

$Name:  < whatever you want >
$accuracy: 0.01 0.02 0.03 0.04 0.05
$evasion: 40, 50, 60, 80, 100
$courage: 40, 50, 60, 80, 100
$patience: 40, 50, 60, 80, 100
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 
I tryed that. They all hit their mark.
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline penguin

  • Eudyptes codus
  • 28
  • Still alive.
Quote
Originally posted by Starfury
Sounds like this should be transferred to the SCP Bureau of making things happen.
the AI code is scary :shaking:

aicode.cpp: 15471 lines
your source code slave

 
So what should we change: the Turret or the AI?
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
well, you are trying to hit a cain. not exactly hard to hit. and could a turret be plausably that innaccurate?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
The cain is quite a small craft. Not that easy to hit. Now if the weapon always hit a sathansas at close range then your comment might be valid :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Well if the turret is firing that fast it wouldnt have time to precisely aim at the intended target. Also if every energy blob hits the target it would be overkill and it would look unrealistic. This weapon is supposed to just throw out energy blobs in the general direction of the target. I want to see some--half the blobs miss the target. And since its a fast firing weapon it would make up for the missed shot in the next volly.
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
I like the rate of fire in Starlancer - there's a lot of heated death coming your way, meaning that the fights are more intense. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Quote
Originally posted by karajorma
The cain is quite a small craft. Not that easy to hit. Now if the weapon always hit a sathansas at close range then your comment might be valid :)

hmmm, :looks at cain again: i supose....:D
is it at close range to the levvy?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

  
Sorta. I order the levia to attack the cain though.
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.