Author Topic: Is Recoil in FS2 Possible?  (Read 2506 times)

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Is Recoil in FS2 Possible?
Basicly like the guns flying back against there own force, like the maxum but on capital ship turrets, i think giving turrets a recoil effect like in Homeworld would be cool, just wanted to know if that was possible  

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Is Recoil in FS2 Possible?
[bump]

[This message has been edited by death ace (edited 07-26-2001).]

 

Offline Taristin

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Is Recoil in FS2 Possible?
Roger that, Death Ace. We hear you loud and clear. Await the flying disc with us...
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Offline Shrike

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Is Recoil in FS2 Possible?
Um, I have my doubts.  It's not a feature already present.
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Offline Stryke 9

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Is Recoil in FS2 Possible?
You could get them to move back and forth, but they'd do it all the time...

 

Offline Kitsune

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Is Recoil in FS2 Possible?
I believe the maxim has a 'shudder' or some kinda flag on it that makes the ship shake when you fire.
Take this flag and add it to 'terran turret huge' and see what happens.



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Offline Stryke 9

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Is Recoil in FS2 Possible?
Yeah, but that only seems to be visible if you're firing it (much easier to get the view effect than have the whole model actually shake, I suppose...)

 

Offline Ace

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Is Recoil in FS2 Possible?
If you're dealing with capital ships, when it fires the "big gun" have an invisible ship warp in, and kamakazie with a high mass, no damage effect with no explosion .ani or an invisible one.

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[This message has been edited by Ace (edited 07-27-2001).]
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Offline Stryke 9

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Is Recoil in FS2 Possible?
... How about engines that go off when the gun does?

  

Offline Sandwich

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Is Recoil in FS2 Possible?
You know how the flak guns goes off in your face when you use it as a primay weapon using the cheats? Well, maybe you could get that effect for a capital ship, and make it have no damage, no explosion ANI, and a heck of a lot of mass....

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