Originally posted by diamondgeezer
Um... yeah, kinda did, but cheers anyways.
So, Space: Above And Beyond, then. I may possibly have found some .3ds files lurking in the depths of the web, which I may possibly be able to .pof... possibly...
Just keep the 3ds files for reference....odds are that they'll not be suitable for FS2. Worse, they may be ****e. The supposed high quality one I used for reference was AWFUL... it was 145000 polys, but I made a pretty much identical one - bar the cockpit details - in 600-odd and with only 1 subobject for the hull. And I can make better maps, too.
BTW, where EXACTLY are the hammerheads guns...I can make out the 2 turrets, and 2 on the wingtips (fixed forward firing). Are there any others?
BTW2; If someone makes the Saratoga, i'd seriously suggest making the main hull object very, very simple (only a few long boxes), and 'bolting' on extra details by way of multiple surface sub-objects - that'll make strafing much more impressive. In fact, you could model the main hull as per usual, and 'layer' it with about 10-20 invisible single triangles labelled as subsystems.... the point being, when they blow up they
should create a neat explosion.
BTW3; The engines for the transport'll need to be seperate objects from the hull IMO. (I may make this maself...dunno yet) A/ because it'll be cool to blow them off (may need to double check thruster flares, though), B/ so we can easily have 2 versions for takeoff (pointed down, incase you have some atmospheric missions or summat) and for normal flight and C/ incase animations get coded in with the SCP (may require redoing the pof, but it'll be a hell of a lot easier if you have the engines seperate)
BTW4; the Chigs look piss-easy to do.
BTW5; i have sod all references here... I haven't seen the series in about 4 years, and I only have a few blurry pics and an MPEG trailer for reference. anyone know if it's still shown somewhere in the UK (in satellite)? D/Ling large clips is a no-no on me 56k, so other less legitamate routes are ruled out.