Poll

Would a S:AAB conversion own?

Hoo-rah!
25 (54.3%)
I'd take a chance
6 (13%)
Abandon All Hope...
5 (10.9%)
What's a Chig?
10 (21.7%)

Total Members Voted: 45

Voting closed: October 02, 2002, 02:12:00 am

Author Topic: Above And Beyond  (Read 21141 times)

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Offline aldo_14

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Quote
Originally posted by diamondgeezer

Don't you just love it when a plan comes together?

NB I can't remember where that line came from and it's annoying the hell out of me... ideas?


Yes, well now it's annoying the hell out of me, too.....

 

Offline karajorma

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Quote
Originally posted by diamondgeezer
Don't you just love it when a plan comes together?

NB I can't remember where that line came from and it's annoying the hell out of me... ideas?


I pity the fool who can`t remember that line.
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Offline diamondgeezer

OK, so I'll be sat at a Uni pc with no sound, then.

And no, I'm not waiting the ten minutes it'll take me to bunk off me lab and walk home.


Was that really an A-Team line? Buggered if I remember an epsiode of A-Team I ever watched...


And how come six people (!) have checked 'What's a Chig'? Frankly, I'm disgusted - you people need to sort your prioritories out and watch more quality sci-fi. S:AAB needs to come before work, before school and quite possibly before women, unless the GF happens to be Kristen Cloke, which let's face it isn't likely (if not entirely unpossible ;7)...
« Last Edit: October 07, 2002, 09:01:28 am by 170 »

 

Offline karajorma

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It's an A-team line. The I pity the fool bit should have tipped you off :)
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Offline diamondgeezer

Um... yeah, kinda did, but cheers anyways.


So, Space: Above And Beyond, then. I may possibly have found some .3ds files lurking in the depths of the web, which I may possibly be able to .pof... possibly...


I am SO not letting this thread drift OT

 

Offline aldo_14

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Quote
Originally posted by diamondgeezer
Um... yeah, kinda did, but cheers anyways.


So, Space: Above And Beyond, then. I may possibly have found some .3ds files lurking in the depths of the web, which I may possibly be able to .pof... possibly...

 


Just keep the 3ds files for reference....odds are that they'll not be suitable for FS2.  Worse, they may be ****e.  The supposed high quality one I used for reference was AWFUL... it was 145000 polys, but I made a pretty much identical one - bar the cockpit details - in 600-odd and with only 1 subobject for the hull.  And I can make better maps, too.

BTW, where EXACTLY are the hammerheads guns...I can make out the 2 turrets, and 2 on the wingtips (fixed forward firing).  Are there any others?

BTW2; If someone makes the Saratoga, i'd seriously suggest making the main hull object very, very simple (only a few long boxes), and 'bolting' on extra details by way of multiple surface sub-objects - that'll make strafing much more impressive.  In fact, you could model the main hull as per usual, and 'layer' it with about 10-20 invisible single triangles labelled as subsystems.... the point being, when they blow up they should create a neat explosion.

BTW3; The engines for the transport'll need to be seperate objects from the hull IMO.  (I may make this maself...dunno yet)  A/ because it'll be cool to blow them off (may need to double check thruster flares, though), B/ so we can easily have 2 versions for takeoff (pointed down, incase you have some atmospheric missions or summat) and for normal flight and C/ incase animations get coded in with the SCP (may require redoing the pof, but it'll be a hell of a lot easier if you have the engines seperate)

BTW4;  the Chigs look piss-easy to do.

BTW5;  i have sod all references here... I haven't seen the series in about 4 years, and I only have a few blurry pics and an MPEG trailer for reference.  anyone know if it's still shown somewhere in the UK (in satellite)?  D/Ling large clips is a no-no on me 56k, so other less legitamate routes are ruled out.

 

Offline Su-tehp

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Aldo, you have an MPEG trailer of S:AAB? Dude, is there any way you can post it here on this thread? It's been so long since I've seen ANYTHING of S:AAB, I wouldn't mind seeing this trailer...;7
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Offline diamondgeezer

Quote
Originally posted by diamondgeezer
...if anybody wants to know where to get the series give me a private msg



Don't want to use this forum for flogging stuff just yet, but feel free to ask me (if you're in the UK, that is, I flat refure to ship stuff to the States - no offence)

 

Offline aldo_14

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Quote
Originally posted by Su-tehp
Aldo, you have an MPEG trailer of S:AAB? Dude, is there any way you can post it here on this thread? It's been so long since I've seen ANYTHING of S:AAB, I wouldn't mind seeing this trailer...;7


Um...it's in the link of DG's siggy.  Quality's awful, though - it's a very small file (3MB zip), and a very low res.

 
I have started voice and music captures as well as scouring the net for all things SAAB related (no not the car) :rolleyes:

   I also will do some preliminary captures for background interfaces appropriate to the screen (Ie. flightdeck, barracks, ect..)

  After that I am stuck.... I will test missions with FS2 ships until models become available...

I am still looking for that site I fond months ago with the meshs of most of the ships, so I will keep all of you informed....

I am very excited about the prospect of this turning into a real (though initially tiny) mod!

When this is through Aldo how about making one of the models from Starship Troopers (the cap ship   Roger Young) ? I thought they looked cool!

Oh yeah and the Earth defense satellite ring/space station
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Offline aldo_14

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Re: It's comming together...
Quote
Originally posted by Star Dragon

When this is through Aldo how about making one of the models from Starship Troopers (the cap ship   Roger Young) ? I thought they looked cool!


I sort of did a hull mesh inpsired by it (not a direct copy, but some big similarities) ages ago..it was in the first modeldump I released.  But I'm not generally a big fan of 'copying' models from TV / Film, etc.... but SAAB is probably one of my main influences in the original stuff I do, as it's one of the few sci-fi shows I ever watched.  Plus the Hammerhead and transport of bloody neat IMO.

 

Offline IceFire

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Just a thought about support craft.  S:AAB always had that hard military future concept about it...take the in-flight tankers like the KC-135 and whatnot and do the whole boom docking thing (maybe not so long).  But take a cue from that :)

Just a thought :)

Anyone have pictures of the Heavy Cruiser/Dreadnought's that were shown a few times?
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Offline EdrickV

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Few notes of interest:

1. Warp-in/out effects: You can disable the warp effect in the ship editor. You can also assign a ship/wing to enter/leave via another ship's fighterbay. The Robotech MOD has done things like this.

2. You can even use SEXPs to control just when a person can land (Alt+J) and what they have to do in order to land. Again, the Robotech MOD has a landing system like that and I made a mission with a much expanded one that would "reassign" you to a different ship if your original ship gets destroyed.

And both of these were done using the original exe before the source code release. :) (The SEXP system, as DaveB has said, is a very flexible system and one of the things I like best about FS2.)
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Offline diamondgeezer

Quote
Originally posted by IceFire
Anyone have pictures of the Heavy Cruiser/Dreadnought's that were shown a few times?



Yes, along with the SWACS, Baracuda bomber and the rest of 'em. However, I may just need to keep the knowledge to myself... for now ;7

 

Offline aldo_14

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Quote
Originally posted by IceFire
Just a thought about support craft.  S:AAB always had that hard military future concept about it...take the in-flight tankers like the KC-135 and whatnot and do the whole boom docking thing (maybe not so long).  But take a cue from that :)

Just a thought :)

Anyone have pictures of the Heavy Cruiser/Dreadnought's that were shown a few times?


I always thought of using a modified hammerhead - i.e. turrets removed, droptanks on the underwings in stead of rockets, underslung engines (for harrier-esque hovering if we do atmsopheric rearming...?), and an additional fuel nozzle added to the rear.... i like the idea of a big tanker with a proper nozzle, but'ts not really too ideal for space - there's no real inertia to hold the nozzle and hose straight behind it (ala real life), the lack of gravity could seriously screw up the docking process.... and I think the use of of a long hose could be a hazard from space debris, et al.

Of course, the main prob is that the FS2 docking AI isn't really suited to this - unless the player is the tanker!

BTW, what about a few original ships?  I had an idea or 2 for a British/European heavy fighter...

 
Have a 2 layered pipe with a small drone nozzel jobie on the back.

When you want to deploy it you pump non freezable liquid into the outer pipe layer making it unroll and go stiff. This would be attached to a winch to roll it back up after youve fueled the craft and the liquid has been pumped out.

 

Offline aldo_14

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It occurs to me that yon support ship has to REARM, not refuel.... so you'd really need a ship that a/ looks like it can hokld a shedload of weaponry and b/ can convincingly rearm the fairly visible pods on the ship.

 

Offline diamondgeezer

Personally, I'd just be ticking the 'Disable Support Ships' box. After all, there's nothing to suggest that Hammers rearm in mid-a... um... space (ahem), and is it even possible to implement a fuel system in FS2? I mean yes, a few half clever SEXPs would make the player immobile after a certain time period if he ran out of fuel or whatever, but can we measure how much fuel gets used - ie can we measure how often a fighter manouvers?

Unless, of course, we go hacking at the source code with a big fire axe...

 

Offline aldo_14

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I would just like to inform you all that mapping the hammerhead is a major pain in the tits.  Thankyouverymuch.

 

Offline diamondgeezer

But it's worth it, no? Come on, admit it - you love it