Author Topic: What people is the comunity short of?  (Read 7482 times)

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Offline Sesquipedalian

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What people is the comunity short of?
The thing is, texturing takes so bloody long that anyone who can do it doesn't want to say so, for fear of being mobbed.  These things (GTF Vesuvius reskin and GVF Shu) took me days, and they were just reskins of already UV-ed models.
Sesqu... Sesqui... what?
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Offline Darkage

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What people is the comunity short of?
Quote
Originally posted by Ryx


I've tried to make these kinds of anis, as well. I always get stumped, when try to find a good way to do lasers bolts. Particles seems to be the way to go, but a ***** to line up and fire correctly.


I use lensflares for laserbolts i tweak whit the setting and colors until i am happy whit it. after that i position them and animate them as i want them.
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Offline TrashMan

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I can do EVERYTHING (modeling, animating, FREDing, tbl.-ing, PCS-ing - well, I don't do excellent work in all areas, but it can pass) except texturing. I know how to use UV-projection, but only with textures that I allready have. I don't know how to make new textures (Tried a few times, but they suck!)
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Offline Stryke 9

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What people is the comunity short of?
Ses: If you do it entirely by hand. It's like modeling in OpenGL that way- you get something to help you do the slow, uninventive perst faster. BladePro doesn't look like hand-drawn, but it's still good. Chech it out, if you tex a lot.

 

Offline Ryx

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Quote
Originally posted by TrashMan
I can do EVERYTHING (modeling, animating, FREDing, tbl.-ing, PCS-ing - well, I don't do excellent work in all areas, but it can pass) except texturing. I know how to use UV-projection, but only with textures that I allready have. I don't know how to make new textures (Tried a few times, but they suck!)


Look at KARMA's guide posted in the modding forum somewhere. I haven't had a mesh to try out on, but it's given me many useful tips&hints.
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Offline Killfrenzy

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What people is the comunity short of?
Darkage: I want YOU for The Swarm War! :D:thepimp:
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Galemp

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What people is the comunity short of?
About how long does it take to UVMap a capship, if you already have the textures?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Darkage

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What people is the comunity short of?
Quote
Originally posted by Killfrenzy
Darkage: I want YOU for The Swarm War! :D:thepimp:



Hehehe....sorry but i have to say, no for now.

I got already allot of stuff to for: OTT, Inferno, BWO. etc;)

So maby later when i get some time :)
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Offline Killfrenzy

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What people is the comunity short of?
*Seethes quietly*

Ode to a decent ani maker!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

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What people is the comunity short of?
i like to draw with computer, i love photoshop (this is a little WIP of something i'm doing in this period: http://fateofgalaxy.port5.com/orologio.jpg ..i feel good:cool: ), i enjoy drawing textures but it takes really a lot of time
having someone that uvmaps models may reduce the time but i think that uvmappers must work at strict contact with texturers or must have a little texturing experience, in order to decide level of detail (how many maps) and to uvmap in the "preferred" way for the texturer (to make its work simplier)
i'd like too to find other texturers to share the work and speed up the job, since i'm very slow on what i do, but it seems a very long and difficult path to 1-find someone at all and 2-someone that works at an enough good level for my needs
my first suggestion is to try it on your own, it isn't (in my opinion) too difficult... once you understand the basis....and once you have an idea of what you want to do...in my opinion the learning curve is VERY long (i'm still learning a lot after one year of photoshop) but at the same time grows VERY fast after the first steps (and you will be able to build something decent after little experience...since experience helps you  more to speed up your work than making it nicer)
you may at least try to build you textures using other artwork, modifying/ customizing it or making even patchworks (bleah:p)...it is plenty of images-terxtures over internet
or you may try to build it completely on your own
there are a couple of simple but useful tutorials on www.xwaupgrade.com , i wrote also this one http://fateofgalaxy.port5.com/TexturingTutorial.htm (very slow, wait for the images to load, and i'm waiting for blue lion to translate it in an english language with some sense:) )
with those tutorials, a decent graphic program (photoshop, paintshoppro, macromedias one, but even others as soon as they support layers, masks and have decent geometry tools) you should be able to make some simple but nice looking effects to make your own textures
btw for making faster progresses in the star wars mod we will need also modellers/models
« Last Edit: October 06, 2002, 04:43:47 pm by 433 »

 

Offline diamondgeezer

What people is the comunity short of?
Voices

 

Offline Ryx

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What people is the comunity short of?
Quote
Originally posted by GalacticEmperor
About how long does it take to UVMap a capship, if you already have the textures?


Well, the last 'destroyer*' took 7-9 hours(working on & off).

*see my latest thread, here in the modding forum.
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Offline Sesquipedalian

  • Atankharz'ythi
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What people is the comunity short of?
Quote
Originally posted by Stryke 9
Ses: If you do it entirely by hand. It's like modeling in OpenGL that way- you get something to help you do the slow, uninventive perst faster. BladePro doesn't look like hand-drawn, but it's still good. Chech it out, if you tex a lot.

I'm too much of a perfectionist to be satisfied with anything of lesser quality, but thanks.  I'll maybe give it a look. :)
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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Offline Stryke 9

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What people is the comunity short of?
Well, I never learned to texture properly by hand, so I can't compare. If you get good at it, it just looks stylized. You're no good, it looks cel-shaded or just like nothing at all.

 

Offline Raptor

  • 210
What people is the comunity short of?
Sounds like most of you other modders are in the oppositepostion to me.  I can handle .TBL stuff, weapon effects (sort of), and texturing:D  But all my attempts to take one of my design ideas from a drawing on paper to a fully working POF has ended in disaster!:mad:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline IPAndrews

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What people is the comunity short of?
The community is short of texturers obviously, and people willing to work with me on the Battlestar Galactica mod.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

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What people is the comunity short of?
Quote
Originally posted by Raptor
Sounds like most of you other modders are in the oppositepostion to me.  I can handle .TBL stuff, weapon effects (sort of), and texturing:D  But all my attempts to take one of my design ideas from a drawing on paper to a fully working POF has ended in disaster!:mad:


I`d duck and cover if I were you then. A texturer who can't model will be in high demand since byt definition he can only work on other peoples ships :D

BTW what was the disaster in your modelling attempt? Actually making the ship or converting it to a pof?
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Offline Killfrenzy

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What people is the comunity short of?
Quote
Originally posted by IPAndrews
The community is short of texturers obviously, and people willing to work with me on the Battlestar Galactica mod.


You mean that's actually still ALIVE???

LET ME IN!! LET ME IN!!!!!!! GAAAAAAH!!!!!!!!

"Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a rag-tag fugitive fleet on a lonely quest - a shining planet, known as Earth....."

Daaah, dah dah dah da da daaaaah da da daaaaah.....

:nervous:

I'll get my coat.......
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Raptor

  • 210
What people is the comunity short of?
Hell, I don't mind working on other peoples ships, along as they give me a good idea of what they want.  Oh, and if it was one of these U-V Mappings, you would have to give me the basic file (even a 2 bit (black/white) map would do.:)

As for my disaster at making my own POF's, well, not enough cash, and in England, so buying new truespace editions is out.

Tried Truespace 1, but the mapping was Rubbish:shaking: , I could not get ANY submodels working, they came out wrong size, facing the wrong way (as in, the 'left' side of the ship was the 'Front'!) and nearly all the Faces were inverted!:mad:

A couple of attempts actually made it to working in FS2:eek2: , but looked AWEFULL.  Only showing the thruster sub-models, with no thruster texture? :doubt: Hmmm.....

Note: I was using a desktop CAD program to create my models, converting them to DXF file format, then importing in TS.

But since I can't get my models in myself, I thought if I helped other people do their own mods, they would do this part of mine. ;)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Killfrenzy

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What people is the comunity short of?
My chief problem is, whilst I can do virtually everything under the sun to do with FS2 modding, I can't UV map to save my life!

And I SWEAR Lith HATES my models! It makes VERY nasty UV maps, which then don't work in TS - so I just give up and texture the 'Cap Ship' way! :D

And it gives reasonable results. :)
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat