Author Topic: Return of the Archangel...  (Read 4930 times)

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Offline StratComm

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Return of the Archangel...
I've done some tweaking, and again I am trying the Archangel for release.  I still can't get it to convert with cob2fs2 so it may have some dissapearing faces here and there, but the turret bug has been fixed and the geometry partially stabalized.  Oh yeah, I had to kill the LODs to get it to work.  Go here to get it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Stunaep

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Return of the Archangel...
and the void of space heard the scream "SSSCCCRRREEEEEENNNSSSHHHOOOTTTSSS"
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Offline Su-tehp

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Return of the Archangel...
There were LODs in the previous release? I guess I must have missed that....

No debris LOD for the Archangel, then, huh? Well, mod beggars can't be choosers, as the old adage goes...

In any case, StratComm, thanks for your hard work. :nod:
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Offline Itsara

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Return of the Archangel...
Sweetness:nod:

 

Offline Galemp

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Return of the Archangel...
:rolleyes: Why bother making a gorgeous model if you're going to ignore LODs and debris? You've already gone down the Path of No Return by texturing and turreting it.
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Offline Itsara

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Return of the Archangel...
Ummm......  Maybe its just me but i downloaded the ship and the main beam doesnt fire, so i put the superblue on other turrets and it fired.  Any advice?

 

Offline karajorma

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Return of the Archangel...
Quote
Originally posted by GalacticEmperor
:rolleyes: Why bother making a gorgeous model if you're going to ignore LODs and debris? You've already gone down the Path of No Return by texturing and turreting it.


Why is that the path of no return? Especially for debris? Thought you just cut up LOD 0 and added a few damage textures to make debris?
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Offline Galemp

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Return of the Archangel...
Depends on the modeling program, actually. Using Rhino, like me and Sandwich as well as others, you lose all the textures and hierarchy. It is possible, if you can make LODS and debris with only Truespace... :lol:

Oh, and someone called for SCREENSHOTS?
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline StratComm

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Return of the Archangel...
this is an old ship - search is A-1 SUPER!!!
For screens go here: http://www.geocities.com/cek_83/archangel_comparison.html
yeah Geocities sucks but I'm too lazy to look elsewhere...
it's just the dark version; light would have required too much work.

As for the LODs, I have them, it's just that when I add them the ship won't convert.  I get a polygon > 20 error or worse in ModView (though I think the ship appears in game).  If anyone wants the source model let me know, I'll be happy to distribute it if someone else wants to play.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Return of the Archangel...
WHY DOESN'T THE MAIN BEAM FIRE?

The Sathanas kicked the crap out of Archangel(I just love that name), even tough it had help from a destroyer and frigate (heavily upgreaded). Once I eqipped it with Heavy Ion Cannons, it pulverized the Sath. I want to see the beam work!
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I used the original Archangel and the main gun fires fine... In fact I had to reduce the damage cause it destroyed a borg cube with one shot! To compensate the half damage I added range. The main gun wouldn't fire unless the enemy was almost point blank range... Now in a contest between SDF-1 and Archangel, Archangel OWNZ!!!
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Offline StratComm

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Return of the Archangel...
There is no reason for it not to fire, but download it again and try with that.  It was not wanting to open in Modview for me so I tinkered in PCS; it should work now.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Stunaep

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Return of the Archangel...
mmm... lookin' good. new textures. yay.
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Offline TrashMan

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Quote
Originally posted by Star Dragon
The main gun wouldn't fire unless the enemy was almost point blank range... Now in a contest between SDF-1 and Archangel, Archangel OWNZ!!!


He, he..You haven't seen the NEW SDF-1! I made the model (well, everything except for the main section (the head)), and sent it for further tweaking (read texturing & PCS-ing)!
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Offline Itsara

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Return of the Archangel...
I didn't catch all this.  What do i have to do to make the main beam fire?

 

Offline Galemp

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Return of the Archangel...
Hmmm...
  • Make sure it has a beam on Turret #1
  • Beam-free it
  • Make sure it's pointing at the target (Use FRED's position/orientation box)
  • Make sure it's in range
  • Make the ships on opposing teams

Should be it.

Quote
Originally posted by TrashMan
The Sathanas kicked the crap out of Archangel(I just love that name)


Quote
Originally posted by GalacticEmperor
:jaw: WOW. I love it! Modeled, textured, turreted, and POFed! Amazing.
How about the GTJ Archangel?


:D *takes a bow*
« Last Edit: October 08, 2002, 03:16:54 pm by 510 »
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Itsara

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Return of the Archangel...
Quote
Originally posted by GalacticEmperor
Hmmm...
  • Make sure it has a beam on Turret #1
  • Beam-free it
  • Make sure it's pointing at the taget (Use FRED's position/orientation box)
  • Make sure it's in range
  • Make the ships on opposing teams

Should be it. [/B]


I did all that, but what is the range of the weapon because i put the superblue on the other turrets and it fired, but is the range on the main beam closer or something.

 

Offline StratComm

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Return of the Archangel...
The only thing you should watch out for is that the main beam turret gets destroyed quite easily if the archangel is too close to a Sathanas.  It's a big target and occupies most of the fron of the ship, so if the Sathanas shoots it will most likely take the turret out.  Increase the strength coefficient in the table to help.  The other possibility is that the main cannon is inset almost 500m (maybe more) into the archangel's total length.  Make sure that is factored in too.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Su-tehp

  • Devil in the Deep Blue
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Return of the Archangel...
Jus out of curiosity, what is the range of the Super Blue, not counting the 500 meters of cannon?
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline StratComm

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Return of the Archangel...
8000.  Remember that, should you decide to increase it, max range for any beam (cuts off in an ugly way) is 30000.
« Last Edit: October 08, 2002, 08:13:01 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM