I struggled with TS2 hierachy for a while but It's not to hard with PCS as your converter.
create all your LOD objects call hull00 or whatever , up to hull03 & one called field
place a light in the center of each LOD object & the field.
Select a light.
glue as sibling to the apropriate LOD object.
name this Object as detailXX where XX is 01 for lod1, 02 for lod2 etc.
do the same for the field, call this group shield.
once you have all your object light combinations called shield, detail01, detail02 detail03 and an obect without a light called hull0 you are ready to create the final group.
select hull0.
select glue as sibling.
click on the other objects in the order
detail01
detail02
detail03
shield.
this is not necessarily the only method that will work but it is one that should work.
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Phil.
Trust In Me &
Fall As-well