Author Topic: Pre-VT War beams...  (Read 5407 times)

0 Members and 1 Guest are viewing this topic.

Offline CODEDOG ND

  • Dark Agent
  • 27
Well, they didnt say they did have beam weapons or had had them in the past.
It's a fact.  Stupid people have stupid children.  If you are stupid, don't have sex.  If you insist on having sex.  Have sex with animals.  If you have sex with an animal.  Make sure the animal is smarter than you are.  Just encase of some biological fluke you and the animal have offspring, they won't be as stupid as you are.   One more thing.  Don't assume the animal is protected.  If the animal has a condom, or if female some interuterian device, insist they wear it.  Help stop this mindless mindlessness.  Keep your stupidty to yourself.  This message was brought to you by the Committee of Concerned Citizens that are Smarter than You are.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
I personally would like to see some large ship-to-ship missiles here, and these sound more feasible too story-wise. (you could say that these fell out of usage later on due to the high costs per missile since the GTA and PVN were heavily strained on resources by the time FS1 started) It may be a good idea to make a new model for these as they would be much larger than the standard fighter missiles and bombs.

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
We have upgraded weapons that work much better on the project.  I also want to propose Torpedeos, much like WC, for the earlier ships (Pre-Orion ships).
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Blue Lion

  • Star Shatterer
  • 210
I have a question, does it even matter if they didn't have them in T-V war? Put them in, so it's not accurate with the main story line, so? Is it a good story, good missions? Then who cares? Put them in if you want to.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
remember, it's all about content! ;)

to me, a certain level of realisticness (or canonness) makes it funner to play. But thats just me, so :ha:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by CODEDOG ND
Well, they didnt say they did have beam weapons or had had them in the past.
By the same token, it was never stated that they _DIDN'T_ have beam weaponry before the Great War.  Creative lisence its called.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Why they got phased out, long reload times, occasionally get stuck in the tube(not a good thing to be around when that happens), semi-short range(5-6 klicks), and can be shot down by fighters(but the shockwave can easily kill any fighters in a 1-2 klick area). So they were replaced with more laser turrets on the capships, and more fighters in the hanger bays.


Long reload times? ahem... check the turret on the Fenris.
occasionally get stuck in the tube - I'm sure they figured a solution to that by the 24th century
semi-short range - yes, and plasma cannon turrets (they're not lasers) are ooooh so longer ranged
getting shot down by fighters - so cyclops' . so why do they still use them?
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Levyathan

  • That that guy.
  • 27
Quote
Originally posted by LtNarol
By the same token, it was never stated that they _DIDN'T_ have beam weaponry before the Great War.


Yeah, it was. During a FreeSpace 2 mission (can't remember which one, most likely the one with the Pegasus test) a female pilot says something like "I can't believe we won the Great War, by that time we didn't even have shields or beam weapons."

And if it's not about having a consistent story, then why even make it in the FreeSpace universe, with Vasudans and Terrans? Just use the same ships with a whole new story, at least that way it won't be contradicting anything.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
that said nothing of beams _before_ the Great War, just that they didn't have them _in_ the Great War ;).

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
The T-V War Project WILL NOT HAVE BEAMS!!! EVER!

That's my final answer!

As for you guys, do what you want, but rember its not true to canon.
I can't believe my profile is still active... member since  July 25, 2002

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Beams of any sort before Freespace2?

DEFINATELY A BAD IDEA.

REALLY BAD.

DAVID HASSELHOFF BAD.

SURVIVOR BAD.

Just say no to anachronistic beam weaponry.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Levyathan

  • That that guy.
  • 27
Quote
Originally posted by LtNarol
that said nothing of beams _before_ the Great War, just that they didn't have them _in_ the Great War ;).


But that's a matter of interpretation. She also talked about shields, so was she just referring to the time during the Great War? I don't think so, honestly.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Play Exposition and then Shadows when they come out, you'll see why the beams from Exposition wouldn't carry over past its short-lived age.  I'll give you a hint: Subachs are more effective against armor.

 

Offline aldo_14

  • Gunnery Control
  • 213
Beams = no.  Bas idea for pre FS2.

If you insist on it, make them like cutting lasers.. thin, weak and ineffective.  Once the GTA develops the ability to safely store and release large energy bursts, these take over as the main weaponry.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
I agree with Aldo (and most everyone else); Beams for a pre-FS2 game are a BAD idea.

It's implicitly stated in FS2 (maybe in the tech database?) that the GTA and the PVN didn't even concieve of beam weaponry until the SD Lucifer (with its flux/beam cannons) was encountered in 2335. It took the GTVA several more years to get the design of beam cannons right. In fact, when beam cannons were first installed on some of the older Vasudan Typhon destroyers, they caused engine overloads and power failures on these ships. New ship classes (like the Sobek corvette and the Mentu cruiser) had to be designed just to be able to use these new beam weapons without malfunctioning or endangering the ships.

In light of that, making any sort of beam weaponry before the GTVA managed to design them in the years leading up to FS2 would be going COMPLETELY against FS canon.

And LtNarol, as for your comment that "that said nothing of beams _before_ the Great War, just that they didn't have them _in_ the Great War," you have to remember that the T-V War (which led directly into the Great War) lasted for 14 years. Before that time when the Terrans encountered the Vasudans at the start of the T-V War, the Terrans hadn't even encountered ANY space-faring life and would have had no need to mount weapons on their ships. Thus, the only time the Terrans could have downgraded their weapons would have been DURING the T-V War, which makes no sense. What kind of military downgrades its weapons during wartime? That's suicidal and completely against all logic and common sense.

Ummm, beam cannons before FS2 are bad, so don't put beam cannons in a pre-FS2 campaign, mmmkay?
« Last Edit: October 17, 2002, 09:59:45 am by 387 »
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
How about if you made a red AAAf beam with a long and messy chargeup time and 0 damage, and then had a specific mission that involved keeping Vasudans away from a test site of a new highly experimental 'Laser beam Weapon' (not a photon beam weapon - and yes I know the relationship between photons and lasers - work with me here ;D). Anyway, you fend off a few Anubises or whatever, and then the test fire happens. Bang, you fire this laser at, say an asteroid, which doesn't blow up, but the ship that fired at it does, rteactor overload or whatever. Your debriefing talks about how "We lost over a dozen of the GTAs top military research minds" and "GTA Command has ordered the laser beam weaponry research halted indefinitely die to it's inherent instability and danger". Boom - you have beam fire (only one, but hey, it exists :p) and a logical explaination for why it could exist. Not they way you may have wanted it, but it's just a suggestion. Could use it if you run out of mission ideas.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
*misses the way that FS1 cap-weapons used to glide towards you silently then fshoomf as they hit/went-by*

FS2 cap-weapons were kinda fast, in both firing rate and weapon-speed. Aaaanyway......
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
I disagree. I think that to make a campaign based in the FreeSpace Universe, you should make it as true to the story and timeline as possible.

Beam weapons were never developed and used until FreeSpace 2. So, if you are going to make a campaign based on the Terran-Vasudan War, you should not include beam weapons in there.

 

Offline RandomTiger

  • Senior Member
  • 211
Quote
Originally posted by NeoHunter
I disagree. I think that to make a campaign based in the FreeSpace Universe, you should make it as true to the story and timeline as possible.

Beam weapons were never developed and used until FreeSpace 2. So, if you are going to make a campaign based on the Terran-Vasudan War, you should not include beam weapons in there.


:nod:

Come on, this is sci-fi. People hate inconsistancy. I consider myself a moderate in that sense, I dont know why people say the FS2 intro and stuff is so inconsistant and dont care but...

on beams:

 Pre the Great War Vasudens and Terrians never had them. Full stop.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Cutting lasers are exactly what will be used in Exposition, not the particle or flux beams of FS1 and FS2.  

Why you ask? Because capital ships firing missiles and bombs doesn't show up very much in the FS2 engine, not unless you make them as big as fighters and as slow as fighters; lasers are just boring; and beams just look cool.  They will be more powerful than your fighter mounted lasers, but not powerful to the point where they actually kill things as fast as the beams of FS2.