Author Topic: Blood and Guts; the unmade campaign  (Read 2542 times)

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Offline Eishtmo

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Blood and Guts; the unmade campaign
Long ago, I created the design for a couple of campaigns for Freespace 1, but they'd convert over to FS2 easy enough.  In any case, I never even attempted to make them, I have no skill in this area at all.  So, if you're interested, here's the general plot summary plus my comments (in italics) about it.  Use it or don't, doesn't bother me.

Blood and Guts

The GTD Patton was one of the first Orion class destroyers built by the GTA.  Along with the GTD Eisenhower and the GTD Montgomery, the Patton became the first destroyer class vessels produced by either the PVN or the GTA.  Alas, the GTD Eisenhower was destroyed by the PVN’s first destroyer, the PVD Vengeance.  The Vengeance then went on to destroy the Montgomery in 2332.  The commanding officer of the Patton, Admiral Yoshimitsu Yamamoto, appalled at the loss of the Patton’s sister
ships, declared a standing vendetta against the Vengeance and the 14th Vasudan Battlegroup.

Over the next two years, the Vengeance and Patton would engage each other in a series of battles that turned both into the symbols of Terran and Vasudan pride.  The 6th Terran Fleet was soon considered the elite of the GTA fleet, becoming one of the few to take on a Typhon regularly, and not be wiped out.  Similar status was given to the 14th Vasudan Battlegroup.

Obviously, the name of the campaign is based on Patton's nickname, Old Blood and Guts (our blood, his guts).  Names of the people are free to change, but I like the idea of a ship called Patton commanded by a decendent of Yamamoto (is that spelled right?).  I would still rather use Rommel than Monty for the third ship, but you know some people  .

In late 2334, the PVD Vengeance and her escorts entered the Antares system and began leading raids against GTA ships.  Command sent the Patton in to eliminate the threat.  For the next three months the Vengeance and Patton played a game of cat and mouse throughout the Antares system.  On several occasions the Patton and Vengeance met each other in battle, but one would be forced to withdraw every time.  Near the end of the second month, a wing of Vasudan bombers attacked the Patton and managed to drop a bomb right into the bridge area, killing Admiral Yamamoto.  Vice-Admiral Scott Teeple took command of the Patton, and began an even more aggressive assault on the Vengeance, pitting the Patton head to head with the Vengeance four times in as many
weeks.

At the last meeting, the Vengeance, whose engines had been damaged earlier, seemed to be cornered.  As the Patton moved in for the kill, the Vasudans launched a surprise counterattack.  While the crew of the Patton was still recovering, the Vengeance managed repair its engines and slowly began to move away.  Though his reasons were never fully disclosed, Admiral Teeple decided to end this  mission once and for all by ordering the Patton to ram the Vasudan destroyer.  The collision, which did only minor damage to the Vengeance, so shocked the Vasudan commander, Admiral Tos’tok, that he ordered the Vengeance to return to Vasudan space.  The damage to the Patton was extreme, bending the forward section down almost 10 degrees.  The Patton returned to Earth to be repaired.  While the Patton and Vengeance were in dry-dock, the Shivans appeared.

The first part of the actual campaign, this is about 15-25 missions.  Each part can, technically, stand on its own, and were designed as such.  Of the dozens of campaigns that I've seen, only a handful (I can only think of one, in fact) take place before the Great War.  This is one of them.  There would Apollos, Apollo B-2s (bomber varient seen in FS1 intro), Athenas, Angel Scouts, and Valks (in combat testing).  New weak bombs would need to be developed as well as a weak version of the Interceptor missile.  Generally, lots of unshielded terror for the player.  The final blow by the Patton on the Vengence gives the GTA ship a perment bend in the front area, that should be modeled for the rest of the campaign.

   With the arrival of the Shivans, everything changed.  The Terran-Vasudan war ended and an alliance was formed.  The now Admiral Teeple put in a request that the Patton be united with the Vengeance to hold the Shivans off.  Admiral Tos’tok, though reluctant, agreed.  The Patton and Vengeance served together as hesitant allies for the duration of the war.  The hit and run tactics that they had once used on each other, were turned on the Shivans, holding a good portion of Shivan forces from moving directly against the front lines.  After the destruction of the Lucifer, the Patton and Vengeance went their separate ways, each helping to mop up the rest of the Shivan forces.

Not part of the campaign, in fact, you never fight the first three months of the Great War.  That could change, but why?

But this didn’t last long.  Soon evidence of strife within the Shivan forces became evident.  Using it to their advantage, the Patton lead several attacks in which another Lucifer class destroyer was destroyed.  Eventually, the Shivans lead the Vasudan-Terran Alliance Command (VTAC) to what was initially mistaken for the Shivan homeworld.  In reality, it was only a central storage depot.  While the two Shivan factions battled each other, the Patton and Vengeance defended a full planetary assault on this world.  Using Vasudan ground penetrating warheads, the storage areas were completely decimated, leaving nothing but craters in its wake.  When the Shivans realized that what had happened, they turned on the attackers.  With the Patton on Vengeance holding the rear, the rest of the allied fleet escaped, and prepared for a Shivan invasion like no other.

Second part of campaign, 15-25 missions.  There's also a lot of panicked people trying to get to Sol in this one, people you have to stop.  The destruction of the Sol node is also revealed here, very slowly as the campaign goes on.  The first version of the future GTVA is formed here, as well as that Lucifer, which happens to be dead in space when you find it.  Not fun, but panicky as the Shivans are trying to get it up and going in the middle of all this.

The Shivans lit up a multi-pronged attack against the allies.  As the different Shivan fleets made their way into the GTA and PVE systems, a massive trap was being set.  Each step of the way, brave pilots of the GTA and PVE began a series of guerrilla attacks on the Shivans, whittling the forces down in preparation for the final battle.  Then, one by one, each of the four remaining Shivan Lucifers were taken out in subspace.  The Patton and Vengeance once again teamed together to destroy the last Lucifer, named the Satan.

Third part, 15-25 missions (a pattern I see).  This is a massive fighting retreat.  Players are given a choice of fighters once, maybe twice, then you'll have to rely on reloads and Red Alerts the rest of the campaign.  Naturally tense.  There's supposed to be a final mission in subspace, but I'm not sure I really want that, it would be better if you're tasked with softening up the Shivans on their way in.  BTW, look familiar?

With the Shivans now on the run, VTAC ordered the Vengeance and Patton to chase down and finish off the Shivan forces.  As the last days of 2335 approached, the GTA and PVE began rehashing old rivalries.  Soon, they re-declared war, and ordered their respective fleets home.  The Vengeance and Patton, however, were still fighting the Shivans.  After a brief meeting between Teeple and Tos’tok, both agreed to ignore the orders from home, recognizing only a single Allied command.  Of course, both the GTA and PVE declared them to be traitors, and sent several ships to deal with them.  Luckily, the Shivans picked that moment to launch one last offensive.  When it became evident that the Shivans were far from beaten, the GTA and PVE apologized to the Vengeance and Patton, and together ordered them to throw the Shivans back.  When the battle was over, the Shivans all but disappeared, the last Shivan ship was seen on Christmas eve, 2335.  When the two ships returned, their commanders became instrumental in the establishment of BETAC, and the formation of the GTVA.

Fourth and final part, 10-20 missions.  Shorter, but lots of fighting both friends and enemies.  Initially, there was supposed to be yet another Lucifer, but I've scratched that.  Not worth it.

The years that followed the Great War were unkind to both the Patton and the Vengeance.  During an attempted refit of the Vengeance, a core overload destroyed the once great ship.  The Patton’s future was less certain.  During an inter-system jump, a malfunction in the jump drive forced the crew to abandoned the ship.  The Patton never exited subspace again and is believed to still be there, waiting to be found.

Sad ending to two great ships, one disappeared, and the other blew up.  The Patton does show up in some far future FS ideas I had a long time ago, and might still.  Don't ask, that would give away way too much.  And to think, I've still got another in the wings.

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I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

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I know there is a method, but all I see is madness.

 

Offline Shrike

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Blood and Guts; the unmade campaign
That's a ****load of missions man.....

But sounds cool.  Do some stories on it instead.  

[This message has been edited by Shrike (edited 08-22-2001).]
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  
Blood and Guts; the unmade campaign
I think the orignal Orion class destroyer was.......the GTD Orion  

All the luck  

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Offline Setekh

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Blood and Guts; the unmade campaign
Damn - I just read through that entire storyline and it is good. Incredibly well thought out. But no kidding about the name, that's what you'd need to put together so many missions. You know perhaps, I think you could condense each 15-25 mission section into something closer to 8-12 missions, by increasing the length and complexity of each mission, which IMHO would be nicer. But that is just my opinion - so you aren't considering doing it at all? I may do the same for Descendant - no wait, I'm doing a story for that.  
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Blood and Guts; the unmade campaign
 
Quote
Originally posted by Nephilim:
I think the orignal Orion class destroyer was.......the GTD

just as the original vasudan destroyer was the Typhon

good stuff though


 

Offline Jabu

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Blood and Guts; the unmade campaign
A real nice story. That could be made into a nice campaign, if someone has the time.

 

Offline phreak

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Blood and Guts; the unmade campaign
amazing story.. this may be a great idea for an HLP sponsored campaign. (another)
Offically approved by Ebola Virus Man :wtf:
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Offline Eishtmo

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Blood and Guts; the unmade campaign
I did one, remember Shrike.  Or didn't you get that e-mail?

I've thought about doing a whole story about it, but it really would work better as a campaign.  It was designed that way, and deserves to be that way.

I would have made it, but I can't.  I have neither the time, patience or skill to make the missions necessary.  I actually did attempt one mission (the beginning of part two), but I just couldn't get it to work right, and didn't have the will to keep going.  

The number of missions is high for a simple reason, each part is really its own campaign.  In my humble opinion, if a campaign isn't 10-15 missions, it isn't worth it.  It also allows the player to get a real feeling toward the characters/ships involved in the story and to help the plot move along (the way I write, there would probably be a campaign briefing every mission if it was less than 10 missions).

As for the names, the Patton was one of the first Orions, not the first.  Same goes for the Eisenhower and Monty/Rommel (I still want to call it that, he was a great general, even if he was on the wrong side).  The Vengence, on the other hand, works perfectly.  After all, Typhon is a Terran name, not a Vasudan one.  Odds are, it would have been given that kind of name by them.  Remember, it was only later that Egyptian names were officially taken on by Vasudan ships.

I never made the campaign because I couldn't.  I'd love to see it (especially the third part, talk about nasty), but I won't hold my breath.

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I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline Shrike

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Blood and Guts; the unmade campaign
 
Quote
Originally posted by Eishtmo:
I did one, remember Shrike.  Or didn't you get that e-mail?

Yepyep, I figured it was connected to this.  But it was only a small portion of this story.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Eishtmo

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Blood and Guts; the unmade campaign
Part three, last mission.

Except for the final part, each had their own titles.  Part one was the origin of the full title, "Blood and Guts."  Then there's "The Shivan Civil War" (bad title, I know) and "Armageddon."  I either never had a title for the last part or have forgotten it.

------------------
I know there is a method, but all I see is madness.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.