ok, that got it, finaly works now, I had moved my directory without changeing that, didn't look like the path was stored anywere.
I can't beleve anyone would have the problem of haveing pollys in the exact same position, it sounds as though it would be a little hard to do it on perpose, do you think it could posably be something like the BSP generation code not takeing subobjects offsets into acount thus makeing anymodel with a bunch of turrets (or any submodel for that mater) that look just like each other and in the same orientation,
I have noted a slight bug when converting from a pof to a cob all subobjects are centered at 0,0,0 includeing turrets that are way the hell off center, this means I have to recenter them after conversion, this isn't that big of a pain, but it could be indicitave of this sort of misstep.
or maybe there are subobjects that have polys aligned to each other with faces placed at each others center, to make it look like there together (like the top of a turret base and the bottom of a turret barrel, some people do it that way)
GE see if you'r model has many identical turrets faceing in the same relitive direction, or has subobjects with pollys aligned