Author Topic: Any way to fix the x minute delay problem?  (Read 3749 times)

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Offline karajorma

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Any way to fix the x minute delay problem?
Quote
Originally posted by EdrickV
Actually, I think Volition had 110 (maybe 111) entries in there, which doesn't leave as much room for additions as I'd once thought.


I counted 97 but I only counted once. Then again I was using table view and that might miss some out.
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Offline DTP

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Any way to fix the x minute delay problem?
note it was 128 polygon models

whatever they mean by that, every model should be a polygon model.

bumped it to 198, forgot to decrease it.

but the good news is that fs2_open still supports far more
Cap-ships than original because of the in-1-mission total_subsystem_limit_not counting_waves was bumped to 2100 from 700 something.

that means average Juggernaut has 100 = 21 capships not counting any other ships with subsystems.
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Offline Knight Templar

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Any way to fix the x minute delay problem?
err without reading what everyone else said, Can't you just set it to 1.0 in notepad and its fine? works for me, i think.
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Offline Goober5000

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Any way to fix the x minute delay problem?
I looked it up in the source code, and it's a stupidly obvious bug.  The start-mission-delay variable is never initialized.  It's set if the parser encounters +Player Entry Delay in the mission file, but not otherwise.  If you start the mission, the entry delay has a garbage value.

I fixed it - twas very easy, just initialize the variable to zero.  Problem is, I won't be able to commit the change until after Thanksgiving, when I get back to college and my computer. :)

 

Offline Galemp

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Any way to fix the x minute delay problem?
Just so you know, there are exactly 126 canon Volition ships. The other four in the Port's table are the Volition Bravos, SJD Sathanas, and the Lucifer and Demon scan versions.
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Recounted and Adding the USS Galaxy bumped my ship count up to 182 :nervous:  Don't tell V ok? :lol:

I forgot the RAYNOR!!!! dammit going for 183 (crosses fingers).
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Offline Goober5000

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Any way to fix the x minute delay problem?
:eek2:?

As in the ship class of the Enterprise-D?

Where can I download it? ;7