Originally posted by venom2506
well, what I see is good, so who cares 
btw, i prefer shameless, UV mapping abusing, shiny technicolor mapped renders


I prefer lots of modelled detail, but I'm going to try some UV stuff on this one for places where its just completely crazy to do polys.
edit: btw, in LW, meshsmooth = subdivision
I use subdivision a lot, but there's not SMOOTH subdivision tool that I can find. I can Julienne it, bandsaw it, triple fan it, fast triple fan, etc. but no smoothing like the Max mesh-smooth. Heck even the Lightwave smooth option is less than optimal, since its very difficult to get it to respace the geometry that you want to keep rigid.
Thanks for the comments gang. I'll keep working on it today.