Author Topic: Hercules Mk1 WIP(?)  (Read 5721 times)

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Offline mikhael

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Not too well pleased with how this one came out, but I'll show it anyway to get some opinions. I'm well aware of EVERYTHING that's missing. I'll strive to make it as accurate to the texture as I can (that's the obligitory thing for the Council of something or other authenticy and accuracy whatsit thingo).



It needs lots of surface detail and its actually a touch larger almost everywhere except the cockpit and I'm not really sure what to do about the sail or the nose, but there you go.
:doubt:
« Last Edit: November 24, 2002, 09:28:35 pm by 440 »
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Offline Rictor

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:eek2: :eek2:

you sir, are amazing

 

Offline Whitelight

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Stop being so hard on yourself, it looks very, very good from where i`m sitting... To coin rictor`s phrase, you really are amazing..

I give it the:yes:  Very cool dude:cool:
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Offline Nico

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they're right, it's a great mesh :p
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Offline mikhael

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Quote
Originally posted by venom2506
they're right, it's a great mesh :p


If you're just seeing it, Venom, you're seeing the VASTLY improved version. ;) It  looked pretty bad before, but now, I think its shaping up. It doesn't hold a candle to your Herc2 though. Man I could kill for that mesh-smooth tool. :D

I'll be uploading a shameless, fresnel abusing, glowing green wireframe in a few minutes, btw. :D
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Offline mikhael

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As promised, glowing green wireframe abuse. 1280x1024 jpg. Comes in around 170k.



Enjoy.
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Offline Sesquipedalian

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Quote
Originally posted by mikhael
As promised, glowing green wireframe abuse.
If that is abuse, you just made me a masochist.
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Offline Ryx

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Looking Good! :nod:

Will you be modeling a cockpit, as well?
« Last Edit: November 25, 2002, 05:28:12 am by 263 »
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Offline Knight Templar

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I'm noticing a trend...



:D


Nice Job Mik as always. :yes:
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Offline Nico

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Quote
Originally posted by mikhael


If you're just seeing it, Venom, you're seeing the VASTLY improved version. ;) It  looked pretty bad before, but now, I think its shaping up. It doesn't hold a candle to your Herc2 though. Man I could kill for that mesh-smooth tool. :D

I'll be uploading a shameless, fresnel abusing, glowing green wireframe in a few minutes, btw. :D


well, what I see is good, so who cares :p
btw, i prefer shameless, UV mapping abusing, shiny technicolor mapped renders ;) :D

edit: btw, in LW, meshsmooth = subdivision ;)
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Offline Tiara

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Quote
Originally posted by mikhael
As promised, glowing green wireframe abuse. 1280x1024 jpg. Comes in around 170k.

[image removed]

Enjoy.


:eek2:

Finally, something to put on my desktop. :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Darkage

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WOW !!


Now thats what i call a Hercules fighter !:D

Topnotch work my friend.:yes:
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Offline Ashrak

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we seriously need


1) a moddle discussion/getting place
2) a tutorial forum max/LW
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Offline mikhael

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Quote
Originally posted by venom2506

well, what I see is good, so who cares :p
btw, i prefer shameless, UV mapping abusing, shiny technicolor mapped renders ;) :D

:D I prefer lots of modelled detail, but I'm going to try some UV stuff on this one for places where its just completely crazy to do polys.

Quote

edit: btw, in LW, meshsmooth = subdivision ;)

I use subdivision a lot, but there's not SMOOTH subdivision tool that I can find. I can Julienne it, bandsaw it, triple fan it, fast triple fan, etc. but no smoothing like the Max mesh-smooth. Heck even the Lightwave smooth option is less than optimal, since its very difficult to get it to respace the geometry that you want to keep rigid.

Thanks for the comments gang. I'll keep working on it today.
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Offline Nico

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Quote
Originally posted by mikhael
I use subdivision a lot, but there's not SMOOTH subdivision tool that I can find. I can Julienne it, bandsaw it, triple fan it, fast triple fan, etc. but no smoothing like the Max mesh-smooth. Heck even the Lightwave smooth option is less than optimal, since its very difficult to get it to respace the geometry that you want to keep rigid.
 


now that's odd, I can't believe LW doesn't have that. I'll ask Killmenow about it if you want.
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Offline mikhael

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Quote
Originally posted by venom2506


now that's odd, I can't believe LW doesn't have that. I'll ask Killmenow about it if you want.


I've found some plugins, but they cost money. So until I have a job again... :sigh:

I'll be adding smoothing planes by hand.
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Offline Darkage

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Quote
Originally posted by Ashrak
we seriously need


1) a moddle discussion/getting place
2) a tutorial forum max/LW



1) Thats why the art forum is here to show your renders and models, and discus about them.
2) Go here thats a place purly for Lightwave users it got every type of forum you need. And it has good meshes there. There database is prety new so it should get more models as people release them.


But here at hLP we don't need a LW/MAX tutorial forum.
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Offline Knight Templar

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Vadar has something cookin' , talk to him.
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Offline mikhael

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Quote
Originally posted by mikhael
I've found some plugins...


And now I've found the useful LW tool! ;)

Something I've always missed before while working with the Subdivide tool is the "metaform" button. Its almost mesh smooth. :D

:yes:
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Offline KillMeNow

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if you want part of teh model to remain close to the low poly mesh shap but smoothed out slightly there are afew optiosn in lw first weight it - simple and effective  or subdeivde the mesh itself using faceted settings sam result but less customiseable

basically subdeivsion surfaces  is mesh smooth - mesh smooth is just discreet naming it something different from all the other packages

as for what your meaning i have no idea - sud dee surfaces mak thigns very smooth indeed thats basically the whole point of them

press tab have fun =)
ARGHHH