Author Topic: Thruster Bug  (Read 7315 times)

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Offline phreak

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Offically approved by Ebola Virus Man :wtf:
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Offline SKYNET-011

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Oops. Scrolled down to fast.:rolleyes:
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Offline Edwin

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That'd be a cool weapon.

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Offline Goober5000

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:lol:

It happens with beam charge-ups, too.

 

Offline Sesquipedalian

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And shield hit anis. (See bugzilla entry #52)
Sesqu... Sesqui... what?
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Offline Woomeister

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:lol:
First time I've seen those pics. I think the Asarte is doing that as someone set it's normals to -50

I'll change that now...

 

Offline Sesquipedalian

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No, I'm getting it with my models' thrusters too, and they didn't do it formerly.
Sesqu... Sesqui... what?
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The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline phreak

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anyone: find where this is and put a vm_vec_normalize() in there.
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Offline Goober5000

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Been looking; I think this might have been introduced when Bobboau added the new glowpoint stuff, but I can't find where that is.

 

Offline DTP

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same thought Goober5000, same thought.

/code/physics/physics.cpp

pi->side_thrust = 0.0f;   //to glow broighter when the ship is moveing in the right direction -Bobboau


hmm. :).


this might be it. but really, i havent checked. if so.
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Offline LtNarol

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I ran into the same problems testing the capital ships for Exposition, the engine glows on an Evangelist light carrier took up the entire screen when i was 500 meters away until i zoomed out for a full 2 minutes.  That was with FS2_open 3.3

 

Offline Sesquipedalian

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By repeated tests, I've found that the oversized thruster glows appear to be situationally dependent.  Depending on what the ship is doing, the thrusters get larger or not.  E.g. I had a corvette sitting idle, and its glows were bugger than ususal, but not too big.  Then when it started moving around to jump out, they got huge.  The description attached to that line from bobbaou's code seems to fit in with my situation.  Maybe.
Sesqu... Sesqui... what?
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The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline IceFire

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Quote
Originally posted by Sesquipedalian
By repeated tests, I've found that the oversized thruster glows appear to be situationally dependent.  Depending on what the ship is doing, the thrusters get larger or not.  E.g. I had a corvette sitting idle, and its glows were bugger than ususal, but not too big.  Then when it started moving around to jump out, they got huge.  The description attached to that line from bobbaou's code seems to fit in with my situation.  Maybe.

Well...that probably has something to do with scaling.  FS2 normally changes the size of the thruster based on what the ship is doing.  Its just far less pronounced (small glow, medium small glow VS big glow, big freaking huge giant massive behemoth of a glow wiping out the entire screen in white glowness!) :D
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Offline Sesquipedalian

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Mm.  Sounds reasonable.
Sesqu... Sesqui... what?
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The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Bobboau

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the changes made were to the thruster glow rendering code, wich is directly below the glow point code, there was a bit done when adding the sliding code too, but the only thing that would affect the glows would be in the rendering code.
someone see if you can get this to happen on a player ship, player ships have debug text generated for the thrusters for just such a bug.
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Offline Goober5000

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Hmm... flyable Orions, anyone? :D

 

Offline Nico

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so, what's up with that? I'm just back from a "whoa, space is all white!!!" mission ( what you get whe you have a few capships scattered on the mission field :p )
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Offline Goober5000

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Yeah, someone please fix this. :p I posted a debug build in the 3.4 thread for testing if necessary.

 

Offline Goober5000

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*crickets chirp*

 

Offline Goober5000

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« Last Edit: January 07, 2003, 05:40:29 pm by 561 »