Author Topic: fs2_open_3.4  (Read 20773 times)

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Offline Anaz

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Official release of fs2_open_3.4
weird...I tried all three versions of FS2 that I have (regular, 3.3, and 3.4) and I get the same error...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Goober5000

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Official release of fs2_open_3.4
I just checked the code.  Looks like something isn't right with your table files - as if you're configuring new graphics, and you forgot something.

It seems to me that the file 2_Pop2 is specified in one of your tables but not present in your mod.

 

Offline Anaz

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Official release of fs2_open_3.4
erm...just searched through all of the table files, and I couldn't fine any refrence to 2_pop2...
:confused:
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Goober5000

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Official release of fs2_open_3.4
Code: [Select]
// --------------------------------------------------------------------
// UI_WINDOW::set_foreground_bmap()
//
// Specify the filename for the mask bitmap to display on the ui window as
// a background.
//
void UI_WINDOW::set_foreground_bmap(char *fname)
{
// load in the background bitmap
foreground_bmap_id = bm_load(fname);
if (foreground_bmap_id < 0) {
Error(LOCATION,"Could not load in %s!",fname);
}
#ifndef HARDWARE_ONLY
palette_use_bm_palette(foreground_bmap_id);
#endif
}


I'm not sure what's going on...but I have a feeling the problem lies with your mod, not with the code.

 

Offline Anaz

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Official release of fs2_open_3.4
I found the problem...it's very odd.

My sparky_high.vp file somehow became 0 length, and I have the res at 1024*768. It couldn't find any of the high-res gfx. I installed fs2 to another dir, and then copied that vp back over.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Goober5000

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Official release of fs2_open_3.4
Glad to hear it works. :)

 

Offline Anaz

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Official release of fs2_open_3.4
big thanks to you goob, I really like the distance-subsystem SEXP. Allows for all kinds of possibilities :D

And for re-organizing the SEXP menu...that helps fredding alot...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline EdrickV

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Official release of fs2_open_3.4
FYI, that base file name "Pop2" is defined in the source code rather then tables, and the 2_ indicates it's looking for the high res version. (All the high res file names start with 2_ in front of the base filename.) The extention gets added somewhere else. (Probably in the bm_load() function.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline Anaz

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Official release of fs2_open_3.4
Say...how do you use the special pause? I looked for it in the keyboard commands list, but I couldn't find it. Is there some parameter that you have to run FS2 with?
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline IceFire

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Official release of fs2_open_3.4
Ok....couple of things to ask about.

1) In FRED2 Open 3.4....the stars do not appear.  Was this a "feature" or a bug?

2) If you do not have the palet files for the old FS1 style nebulas, FRED2 Open 3.4 creates an overflow that can make a 700mb swapfile and reduce my PIII 733/384mb RAM to a hideously slow beast in seconds.

3) The beam/sheild bug still remains.  You cannot properly play a FS2 mission with capital ships around with this bug.  I thought it was eliminated...

Let me know whats going on :D
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Goober5000

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Analazon: Thanks. :) Special pause is Alt-Pause.

IceFire: Are you sure you're running 3.4?  I just started up my copy: the stars appear and the beam bug is squashed.  As for the swapfile - I dunno about that.

 

Offline Anaz

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Official release of fs2_open_3.4
Ice, you're running the un-official 3.4, I am too. probably should re-d/l it
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Anaz

  • 210
Official release of fs2_open_3.4
odd....I re dl-ed it, and there are no stars...

hmm...

Quote
random quote semi-relating
I defy you stars!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline IceFire

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Official release of fs2_open_3.4
My bad on the beam bug.  I was using 3.3...when I crashed last night, my shortcut must have reverted back to what it was before.  So it was using 3.3 instead of 3.4.

But....the game crashed when I was testing.  The decal code...is it off?  Aren't PCX's required for it to work?  Should those be released in the ZIP as well?
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Anaz

  • 210
Official release of fs2_open_3.4
Ice, read Goob's first post. It explains how to do the decal stuff...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Goober5000

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Double-check to make sure the main screen says v3.4.  The stars show up on my computer - check the stars.tbl and your contrast and brightness and all that.  Crashes may be due to either not using a fs2_open pilot or not having warp.pof in the models directory.

Hope this helps. :)

 

Offline IceFire

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Official release of fs2_open_3.4
Quote
Originally posted by Analazon
Ice, read Goob's first post. It explains how to do the decal stuff...

No no...I meant the actual code.  I realize that the tables are used to activate it...

I shall make a new pilot to be sure.  Just poping stuff up here as I go.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline IceFire

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Official release of fs2_open_3.4
Maybe someone wants to send me a debug build.  Still random crashing under a new pilot, warp POF is in the right directory, and so on.

Two questions about the warp pof.  Can it be scalled a tad bit bigger?  At present, ships seem to just barely squeeze out of the portal....or not even.  Also, there is a set of shooting white lines that come out of it.  Thats kinda cool...but it looks more like a bug than intentional.  If its intentional, more width is required I would think, then it'd look awesome.

Also, shield hits and thruster glows are larger than usual.

And finally....the game seems faster.  Did someone optimize something because it just feels alot smoother.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Goober5000

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Quote
Originally posted by IceFire
Maybe someone wants to send me a debug build.  Still random crashing under a new pilot, warp POF is in the right directory, and so on.


Is it completely random?  I had thought we worked out all the crashes in 3.4.  What are you doing when it crashes?

Quote
Two questions about the warp pof.  Can it be scalled a tad bit bigger?  At present, ships seem to just barely squeeze out of the portal....or not even.  Also, there is a set of shooting white lines that come out of it.  Thats kinda cool...but it looks more like a bug than intentional.  If its intentional, more width is required I would think, then it'd look awesome.


We've noticed that. :) That's Bobboau's doing.  He's going to resize the POF file to make it work the same as the old warp effect, and he's going to fix the lines thing (they're something he was working on but never finished).

Quote
Also, shield hits and thruster glows are larger than usual.


Bug. :) It's being investigated.

Quote
And finally....the game seems faster.  Did someone optimize something because it just feels alot smoother.


I think so...I've noticed that too.  Whoever optimized it has my thanks. :)

 

Offline Anaz

  • 210
Official release of fs2_open_3.4
I think that some of it is optimized...of course it could all be in my head :D, mouse movement seems to be a lot smoother...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...