ah well this isnt my first mod, i have talked to programmers about it and they say its very possible, if there is vehicle code in it too which i have no idea if ther including or not it will be easier also. I am not concerned about time, doom 3 is supposed to be very moddable. ok look at it from this standpoint, turn freespace 2 into a first person shooter, upgrade its graphics, and new models. Doom 3 only have to do space sim code. isnt it easier to go through doom 3. i have nothing against freespace 2 projects

i play a lot of them, but for me doom 3 is the way to go cause ground battles will be easier. Freespace 2 is a great game and i play it a lot hence thats why i want to take it to doom 3.
What i plan to do with doom3 freespace:
-single player campaign marine and pilot
-3d and 2D HUD for fighter craft
-multiplayer (not sure yet on modes)
-land battles, landings, zero-g combat, and on board ship combat like freespace 1 cutscene.
-3d interactive menu (basicly a level) walk to the tech room, walk to the flight deck and interact with crew.
-space combat with fighters and capitol ships.
-possibly control cap ship turrets
-story line 12 years after freespace 2 cant say anything else yet
-3d cutscenes and animations done in the doom 3 engine
-many more things which i want to keep quite for now

Well thats what i want to do in my doom 3 project, i would mod for freespace 2 but for what i want to accomplish this seems to be the logical route for me, hopefully everyone will understand this.
