Ooooo, big campaign finally gets demo out! Woo Hoo!
Very good! Some points, though:
>The third mission IS very confusing. I reckon you should have the hostage messages right at the start, and put the player entry further away - you start in bombing range! It's too tempting to just let fly the moment the level starts.
>Some of the messages were in a funny order. I had to F4 and read through 'em again to make sense.
>The white b/g nebulas are 'orrible! They need to be high-res, cos they look weird as they are.
AWESOME demo though!:yes:
If the main campaign ends up half this good I'll be well happy!:p
