let the fun begings: I'll run it with 3dsmax, and open...mmmh... let se... the ryujin. if it doesn't crash after 5 minutes, you'll get my full support.
edit:
MFC42D.dll
MSVCRTD.dll
MFCO42D.dll
that might be nice to iclude those in the pack, that would save a bit of research.
prog itself:
non-debug mode crashes when you load a pof, but the debug version works fine.
The debug version has half the features the non-debig has, btw...
guess you'd have noticed it soon enough, but in the texture tab, you have "current dock", not "current tex". I grant you that's nitpicking.
ok, there's probably a memory leak somewhere, my ulysses is not rotating anymore and half the buttons have disappeard, just while I was typing there ( was working in background )
correction: the nondebug version works too, what is not working is your ulysses

-switiching to full screen then back to windowed mode is a very bad idea: first coz fulscreen doesn't make your ship bigger, second coz after that you can kiss animation smoothness byebye.
the fact that you inversed the mouse axis is frustrating, but therwise you've chosen the bestway for handling rotation with the mouse, I thank you.
some advices: when you select a subsystem or something, make it turn green or another color, bright blue, if it's still visible, is not enough: imagine you're editing the duat with her 74 turrets, zoom out a bit, I dare you to find your turret back

remove that huge geometory that gives the bundaries of the path, it's useless and annoying.
oh... replace the big diamond geometry on the gunpoint with a big dot: on some ships with very cluttered gunpoints, you can't make anything out. A dot bould be nice tho.
about the memory leak thing, it's not a memory leak: the prog obviously doesn't like you change the window, as I said already, it doesn't like to be run in backgroiund either.
positive poins: everything else. you're right, this has the potential for being the best pof tool available.