Ok, a few extra pictures for you all.
We have:
my heavy fighter, the Icarus, firing trebuchets,
http://www.angelfire.com/space2/raptorsnest/treb-ic.htmla view of my new hornet,
http://www.angelfire.com/space2/raptorsnest/hornet.htmlmy first version of my new model fighter, the harpy,
http://www.angelfire.com/space2/raptorsnest/harpy.htmland a view of the harpy firing the hornet.
http://www.angelfire.com/space2/raptorsnest/harp-hor.htmlNow, I know that those missile maps are very bright and sharp compared to the craft. I am planing to edit this.
The current harpy model is in need of some reworking. I may change the design around the ends of the wings, and it does need rescaling (currently ~20% larger than a dragon)
Oh, Stratcomm, I ran a test. 2 squadrons of fighters, inculding me, with an Aeolus with hornet launchers, all craft loaded with hornets, attacking a Sathanas.
Result: there was slowdown, with my hanging back, facing the fight, and all other craft double launching hornets. Three of the craft were also harpys which, like the missiles, have only one LOD.
Adding LODs would cut the slow down, I feel.
I've just got to figure out how to do that in TS2......
