Originally posted by IceFire
And what part of that requires the source code? I don't understand....
In brief I'm not a coder - so I don't know.
In length there was a discussion a couple of moths ago wheter torpedos should be done like ships or a missiles.
I tried to collect the ideas and put them together in two feasible concepts that -imho- wouldn't hamper the game's balance to much.
About the true source part - it's AI and launching.
The big ones need an AI for a ship class that's a designed suicide fighter - I don't know how volition programed their own routine, I know it's already possible to set them in "kamikaze mode".
That concept also need the launching to be handled - the torpedos (or ships if it were a hangar) have to leave the tube in a certain angle and speed - and from inside the ship, appearing gradualy.
The small torpedo concept would need AI as well - to have the torpedo dodge incoming fire.
That's all.