Poll

Which is your favourite ship class ?

fighter/bomber
7 (18.4%)
cruiser
7 (18.4%)
corvette
12 (31.6%)
destroyer
4 (10.5%)
juggernaut
2 (5.3%)
super juggernaut (in FS2 Apocalypse Mod)
6 (15.8%)

Total Members Voted: 35

Voting closed: March 26, 2003, 10:07:08 am

Author Topic: Favourite ship class  (Read 25755 times)

0 Members and 1 Guest are viewing this topic.

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
:wink:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Ashrak, we know you hate the Colossus and how they should have built 30 Deimos instead. You've made your point.

Free Terran, try to make informative posts. Give us your opinion, an argument, some news, anything to keep the conversation going. A smilie isn't usually well recieved.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Yap that can i make i hate the colossus too.:lol:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
i seriously need to learn to make my own ships :p
I hate My signature!

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
And what for a ship. :doubt:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I am having great difficulty in understanding you.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Oh exuse me. :lol:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Don't worry about it. I sometimes can't understand people with perfect English.:D

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
;7 Whats your native language ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Ahem...English!;)

 
The collosus DID make the player go "oh WOW" when they saw it...

Well, I did anyway, same as I did when I saw the Lucifer.

(I moaned "oh F**K, when I saw the Sathanas!")

The deimos rules, I even like the design; all mean and moody. Is also the only new cap-ship in FS2 that screams I AM TERRAN DESIGN.

The Aquitane, although meant to be the new terran flagship class, looks crap. It`s far too vasudan in colour and shape. I`ve downloaded a mod to see what it looks like with an Orion skin... Maybe then it`ll look good.
You`d need more than a lightsabre to kick a shivans arse!!!

I pick wahoonies for a living! Maybe that why I have no friends,

 
Capships don't have shields in FS2, do they?  I wouldn't know, *poke Knight Templar* :D

Anyway, for unshielded ships, superjuggernauts are a fantastically bad idea.  You've got a substantial portion of your firepower, funds, and personnel tied up in a single ship which can be destroyed by a group of ships that cost probably less than 1% to build (you could just hit it with a cruiser sized nuclear missile, there's no way a ship that big could dodge or spoof the missile, and there's no way in hell it could survive the blast).

For universes which have capship shielding technology (Star Wars is a good example), you could argue that bigger is always better, and here's why:  When you double the size of the ship, it's volume doubles, but it's surface area doesn't.  So you have more and more powerful shields protecting relatively less and less surface area the bigger the ship is.  To return to my case in point, that could explain why an X-Wing can't take a single hit from a TIE, but the shields on the ISDs didn't start failing until 30 minutes into the Battle of Endor, and the first Death Star's shields could absorb the impact of superheated debris from Alderaan traveling at ridiculous speeds.

So, it really depends.  If you're talking about Freespace, then huge uberships are dumb (but still cool to look at IMO :nod:), but if you're talking about Star Wars, then they make sense.

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
hehe

he hasn't played FS2 yet.. which is partially my fault. It goes in mail tommarow (i've had a busy week. sue me. ) :p :)
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Yap the colossus is a very simple ship.
They looked not very good.:shaking:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline diamondgeezer

Quote
Originally posted by arthur_tuxedo
To return to my case in point, that could explain why an X-Wing can't take a single hit from a TIE, but the shields on the ISDs didn't start failing until 30 minutes into the Battle of Endor, and the first Death Star's shields could absorb the impact of superheated debris from Alderaan traveling at ridiculous speeds.



*raises hand*

Er, but what about the fact that big ships like a Star Destroyer would have REALLY BLOODY HUGE power plants compared to a single-seat fighter? Would that not be a more simple explanation? Also, the big ships would probably have multiple shield banks, with engineers repairing them during the battle.

 

Offline Spicious

  • Master Chief John-158
  • 210
Quote
Originally posted by diamondgeezer

Also, the big ships would probably have multiple shield banks, with engineers repairing them during the battle.

Don't X-wings and Y-wings have R2s repairing them during battle?:p

 

Offline diamondgeezer

Quote
Originally posted by Spicious

Don't X-wings and Y-wings have R2s repairing them during battle?:p


You know, I was going to say that, but then I remembered that, as posted by Authur, fighters appear to take only one hit before blowing up. Not much an R2 can do about that, methinks.

Also, I was waiting for someone to prove themselves a SW nerd :p
« Last Edit: March 29, 2003, 03:19:02 am by 170 »

 

Offline Spicious

  • Master Chief John-158
  • 210
Quote
Originally posted by diamondgeezer

You know, I was going to say that, but then I remembered that, as posted by Authur, fighters appear to take only one hit before blowing up. Not much an R2 can do about that, methinks.

They just need better and/or faster R2s;)

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
:wtf: A R2 on a Colossus were not a good idea or ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 
Quote
Originally posted by diamondgeezer



*raises hand*

Er, but what about the fact that big ships like a Star Destroyer would have REALLY BLOODY HUGE power plants compared to a single-seat fighter? Would that not be a more simple explanation? Also, the big ships would probably have multiple shield banks, with engineers repairing them during the battle.

I was trying to be as concise as possible, but yes, more volume for shield generators also means more volume for power plants.