What do you think the prospects are for adding the ability for players to fly capital ships fully into the Freespace 2 source code project?
Currently the situation is if you set a mission as a Red Alert you can have players flying any ship. One of the biggest problems is that the turrets don't work. Yet the turrets work on the Bombers that have them, so is there something in the source code disabling the turrets if a player is flying a capital ship or non-player ship?
Making your own mission to test flying a capital ship is easy, but I have made an example mission anyway. It's a multiplayer Co-Op mission I've called 'CapShip Race' and it can be found here:
http://www.angelfire.com/falcon/danproject/fsfiles.htmHere's some notes on the mission:
1. As the game is set up to not allow players to fly capital ships normally it is unstable and may crash during play.
2. There's a bug in FS2 that makes it so there are faces but no message text. As a result you may not know who won until you reach the debriefing.
3. Remember the '.' key on the numberpad allows you to pan around your ship. (Flying a gunless Capship can get boring. But at least you can choose where to fly it.)
4. Try editing the mission to change the Capship you are flying. Some are more fun than others. (Caution: FRED will remove the player starts, so you will have to text edit them back in.)
5. There are no respawns because respawning in a non-player ship turns you into a Ulysses.
6. It takes a while for an Orion to jump out.