Author Topic: Multi part turrets  (Read 4457 times)

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Offline TopAce

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Where the firing point must be? It is now right on the barrel. Where do I move them? Do I need to set the paths?

What is the difference when I rename the turret in TS, not PCS?
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Offline karajorma

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It doesn't matter where you rename the turret but if you do it in modelview or PCS you don't need to convert it again :)

As for the firing point, the pof was incorrect but I think you'd moved it on cob and that version would work fine. When you made the pof the firing point was in exactly the same place as the axes. This means that when you convert with PCS you end up with a normal of -1,-1,-1. I'm guessing you must have moved the light after you made the pof.
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Offline TopAce

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Isn't the pof independent from its cob which I converted it from?
So the axis must be in the bottom of the barrel, and I have to set its normal to for example 0,1,0 and firing point to for example 0,6,0. I have it already done before, but it doesn't work.
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Offline StratComm

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Have you tried calling the subsystems "turret01a" instead of "turret01."  Seems like you have to do this.  Subsystem names must always match their physical subsystem (or special area) exactly or they will not work.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

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Quote
Originally posted by StratComm
Have you tried calling the subsystems "turret01a" instead of "turret01."  Seems like you have to do this.  Subsystem names must always match their physical subsystem (or special area) exactly or they will not work.


I have been doing that all the time, despite no rotation is made.
Perhaps should I rename the barrel as 'turret01a-arm' instead of 'turret01-arm'

I don't think it is the solution, I used the GTI Acheron as a sample. Well, I think I made exactly like that, just my barrel was standing up 90 degress instead of 80 degrees, like of the Acheron has.

There were hundred of combinations I have tried, none of them has been working.

Can somebody send me a .cob and a .pof which I can use as a simple sample? The Acheron is a bit complicated for a beginner.
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Offline karajorma

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Okay. I'm a little confused now. The pof I downloaded had only two minor errors.

1) The Normal was wrong (this would stop your turret shooting properly)

2) The turret was called Turret01a instead of Turret01.

When I changed both of those things (in the Pof - using Modelview). The ship started to work perfectly well. The turret would rotate and the guns would shoot in the right direction.

EDIT : I looked. I had it sitting in my data-Testing folder. Click me
If this doesn't work for you I'd think about examing the table file too. It's very easy to blame your turret errors on your modelling and fail to notice you've not given the turret a rotation speed on the table! :)
« Last Edit: April 29, 2003, 05:46:19 pm by 340 »
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Offline TopAce

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Well, das problem ist fixed, Ich set the axis of der base when it had already been glued to das barrels, und it caused problems.
Danke schrön, für everybody anyway!

Do not put any comments for my german knowledge, please! :)
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Offline FreeTerran

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Quote
Originally posted by TopAce
Well, das problem ist fixed, Ich set the axis of der base when it had already been glued to das barrels, und it caused problems.
Danke schrön, für everybody anyway!

Do not put any comments for my german knowledge, please! :)


Why do you talk german ?
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Offline TopAce

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Quote
Originally posted by Free Terran


Why do you talk german ?


It's a fun writing a sentance with words from different languages:

Das sole is süt  = The sun is shining
Happy nuovo jahre neked = Happy new year for you!
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Offline KARMA

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he speak gerglish!!:lol: