Thx. I looked and only have a PXO and version key in the Freespace2 registry entry. Maybe a registry export file could be produced to add the missing ones in?
I am actually already interested in helping... I started this journey (if you will) by jonesing for a Space Combat game... It has been years since I played X-Wing and Wing Commander...(I have the Wing Commander 3 disks even). I was looking at XWA, but it seems that although XWA might be easier to mod, I believe Freespace 2 has much more potential and capability especially with the source code release... The big thing that brought me here (FS2) was seeing the FS2/Star Wars project. Then I find the source code was released, Babylon 5 project (I know nothing about Babylon5, BTW), the Wing Commnder project, etc. I especially love Star Wars...but I wonder if things like shields, etc. can be modeled properly (I'll ask them...) after seeing the thread on beam weapons piercing shields.
I am just not sure what I can do! Not a modeler, etc. and definitely not a coder (although I have been known to write a few shell scripts - but let's not have that get around!). I am not adverse to learning, and since I am a systems engineer I have a lot of talent in working with and managing complex systems...
I also, with a partner, run the RLGaming.com site. We also own and operate PHPWebservices.com, which gives me the capability to promote gaming as should be done! I host a lot of downloads for folks, especially things that are becoming obscure. We host one of the last Close Combat mod repositories on the planet. I could probably easily be talked into hosting the files (all of them) missing from the Hotu install, or even the original cd images... I need to do a bit of work before though to organize servers/services (new server just online).