Originally posted by Liberator
With Blender on the other hand I can place a cube(press spacebar, select ADD, then MESH, then CUBE), I can rotate it(select it by pressing A and then press r), I can move it around(press g once) and scale it up or down(press s once). More over I can extrude a face or faces quite easily.
ok, why max owns blender even on simplicity. want to make a cube?
alt+ right click, create, cube, draw your cube in viewport ( like for any paint pro, hold caps down while drawing it will make all sizes proportional ).
want to scale it? right click, scale, use the gizmo.
want to move it? right click, move, use the gizmo.
don't need to learn two dozens keys for such basic things, thank you.
there's limits to bad faith, you know

of course the learning curve isn't the same. you're comparing a ruler with a computer, efficiency-wise, there.
oh, and:
"Part of this is due to poor program design, part is due to my general lack of talent, but a lot is due to the fact that TS, as well as 3DSM, Lightwave, and Maya, are actually animation packages that happen to make models"
3dsmax is the tool of choice for game makers for building low-poly meshes, and EASY modelling has always been the moto for selling Max.