Poll

Would simulated speach be a useful feature in fs2_open?

Yes
32 (91.4%)
No
3 (8.6%)

Total Members Voted: 34

Voting closed: June 10, 2003, 03:06:54 am

Author Topic: Would simulated speach be a useful feature in fs2_open  (Read 7590 times)

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Offline karajorma

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Would simulated speach be a useful feature in fs2_open
RT's right. It.. um ....needs some work still :)

How hard is it going to be to get the in mission speech working?
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Offline RandomTiger

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Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by karajorma
How hard is it going to be to get the in mission speech working?


Dont know, havent looked, depends on how many different code paths and stuff. Some advanced Fred'er thoughts on this might speed this up.

ie, what are the different ingame message types and what are the differences?
« Last Edit: June 24, 2003, 07:22:19 am by 848 »

 

Offline karajorma

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Would simulated speach be a useful feature in fs2_open
Well that depends on if you want to touch the persona speech or not.

At the moment everyone tends to use the default personas and their associated speech files cause it's too much hassle to change it.
When campaigns like TBP did change the personas they alway got new voice acting to go with it.
 With voice synth you might get people making new ones.

Apart from that the send-message and send-training-messages might use different code since they display the messages in different places.
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Offline RandomTiger

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Would simulated speach be a useful feature in fs2_open
I'll try and find some time to look at it.

 

Offline RandomTiger

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Would simulated speach be a useful feature in fs2_open
Quote
Originally posted by karajorma
Well that depends on if you want to touch the persona speech or not.


Is that set in Fred or somewhere else?

 

Offline karajorma

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Would simulated speach be a useful feature in fs2_open
It's set in the messages.tbl but I don't know what would happen if one of the entries doesn't include a link to the appropriate wav (I've not played around with this table).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline RandomTiger

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Would simulated speach be a useful feature in fs2_open
OK, ingame done. To get access to this feature, keep this thread alive:

http://www.hard-light.net/forums/index.php/topic,15850.0.html

 

Offline Nuke

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Would simulated speach be a useful feature in fs2_open
ive been playing around with those advanced text services, they are kinda fun. could you use them to accept voice commands as well?

anyway i like the idea, keeps youyr eyes on the dogfight no more getting killed trying to read whats going on. this also has potential in multiplayer, you can insult people and they wont miss it. :devil:
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