well if you can do that, it would surely be WELL accepted, I just thought it wasn't possible (from what you guys said ages ago) without killing performances due to the problem of finding the neighbor polys.
Nonetheless I still think it wouldn't be the best solution possible: it would be hard to have control over the size of the effect, since not all the polys of an hull mesh are of the same size and often they would be too big for a realistic effect.
I'd like more for example an effect based on something like the decal code or a glow effect like in homeworld.
Talking about the SW conversion, in the films when a laser hit a ship with shields, you can see small explosions little far from the hull, when there aren't shields the explosions are bigger and are on the hull surface. Would something like this possible/useful to realize?