well as venom said the piramid version was used in the early sw games (xw and tf), and is used also in xvt (but in xvt there is more of one type of turret..there are more complex turrets too) and as far as i can remember in xwa they are little different.
i may be wrong since i've played at alliance a lot of time ago but there were some moving turrets with gun mounted but there were also simply cubic turrets without a moving gun(on the surface of star destroyers).
Anyway...it would be a good idea to create a certain number of turrets to be shared with all the ships...and obviously if they have a decent shape it would be far better

,but it depends obviously on the polycount of that ships.
It is impossible to say something precise without seeing models.....the 2000 polycount may be reached with a triangulized model...and if the model was well created triangolization may be removed to reduce polycount having then only a little number of faces not flat or not seen by fs2 as flat or with clipping probs to be fixed.....if the models are not so good (likeif created using booleans) the number of faces to be fixed will be simply too high ...elseway if the models are not triangulized the models may need more of that 2000 polys to work in fs2....
about the site of our project... there isn't actually a site online...we have only the logo (created by me

)
http://www25.brinkster.com/fateofgalaxy/img/FOG.jpg and
http://www25.brinkster.com/fateofgalaxy/img/cornice.jpg ...none of us had jet enough time to work at it...but i hope there will be something up soon, something simple just for screenshots downloads and news...and i hope also we will release within a month or two a first beta with tf,ti,td,ta,gunboat,xw,bw,aw......only a melee pack so...but we are just at the beginning....
oh, and we will surely accept any help from textures art to modelling to table editing

bye!
[This message has been edited by KARMA (edited 01-06-2002).]