Author Topic: Inferno Beam Reference Table  (Read 3248 times)

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Inferno Beam Reference Table
Using the Format of Zylon's Beam FAQ, I've compiled a table of all of the beams in the release 1 weapons.tbl. Though I've subtracted the "damage/min" column because I believe it largely redundent, at least for my purposes. Those who wishing to make more campaigns may find this page useful.

http://members.shaw.ca/pbcbrown/inf-beamref.htm

 

Offline Janos

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Inferno Beam Reference Table
Which ship uses USilv? :wtf:
lol wtf

 

Offline Woomeister

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Inferno Beam Reference Table
It's the Icanus main cannon.

 

Offline Janos

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Inferno Beam Reference Table
Oh. Ok.

Just looked at stats and ... well. :lol:
lol wtf

 
Inferno Beam Reference Table
I think some of those weapons aren't really made to do a certain amount of damage, but rather to do an amount of damage which will kill anything it hits, akin to the SDF-1s Reflux Cannon. At least that's my interpretation

 

Offline Zarax

  • 210
Inferno Beam Reference Table
Nah, it's only that there are some big badass ships with an huge load of hitpoint...
BTW... Isn't the SSilver unbalanced?
Compared to the terran, shivan and vasudan versions it's really weak, while the other beams aren't...
The Best is Yet to Come

 

Offline Woomeister

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Inferno Beam Reference Table
It fires for far longer.

 
Inferno Beam Reference Table
You forgot the subspace rift "beams" :)

 

Offline c914

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Inferno Beam Reference Table
that weapon is beam:eek2: i realy don't know that:confused:

 
Inferno Beam Reference Table
Remember this will all be obsolete when new Inferno comes out :)

 
Inferno Beam Reference Table
You forgot the subspace rift "beams"

    I didn't forget them, I omitted them. From the movie at the end of FS2 I don't really consider those beams so I didn't include them.

Remember this will all be obsolete when new Inferno comes out

    Are all of the values being changed? And if so when is release 2 coming out?

 

Offline Woomeister

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Inferno Beam Reference Table
Most of the Terran ones are different. I don't know if all of them will be changed.

 
Inferno Beam Reference Table
Is the new version of Inferno gonna be this much different?

 

Offline Woomeister

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Inferno Beam Reference Table
Should be.

Lots of new models
All new weapons (basically)
New balance system
New music
New mainhall
New message head anis
Per species personas
Complete icon set
Custom AI
Cutscenes
Better Missions

edit:
Oh and a PDF user manual ;7

 

Offline Taristin

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Inferno Beam Reference Table
Goody. :doubt:
Freelance Modeler | Amateur Artist

 
Inferno Beam Reference Table
mmmm.... too big mod never get finished.... :sigh:

but of course hope this is not the case, Inferno is so far the best mod out there, it was already ok the way it was imho.

 

Offline Zarax

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Inferno Beam Reference Table
Do you need help for the user manual?
I'm pretty good at writing tutorials and similar stuff, in case you need,
The Best is Yet to Come

 

Offline Woomeister

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Inferno Beam Reference Table
Well the weapons where the weakest part of the mod, so they'll take time to do.

The balance f the ships will be completed soon after

The music, mainhall, and head anis are done.

The personas for the EA require an new INF_Build

Icon set is basically done

AI is done I think

Cutscenes are a wip

Missions not started yet.



As for the manual, a FRED one may be done closer to release with a guide on how to use the new stuff, the manual we have no is an install manual, how to use the mainhall, and a guide to basic ships and weapons.

  
Inferno Beam Reference Table
Quote
Originally posted by ryuune75
mmmm.... too big mod never get finished.... :sigh:

but of course hope this is not the case, Inferno is so far the best mod out there, it was already ok the way it was imho.


Trust me when I say the new balance is a lot more fun to play with. The SCP has given us so much to play with and we want to make a more fitting and exciting campaign to make use of it.