Author Topic: Another release 1 problem...  (Read 2360 times)

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Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Another release 1 problem...
I've installed the mod properly (ships display in game correctly etc.) however in the first mission, I have no gun or missle options at all - there's simply no guns or missiles to choose from, and none loaded as default on the ship.

No custom tables that I can see installed... any thoughts?

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Another release 1 problem...
Did you change campaigns so that you're in the Inferno campaign?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Fineus

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Another release 1 problem...
Of course :)

Reset the campaign, loaded inferno, checked that it worked (ships do indeed run fine in game - so the packs where it should be) but there's simply no weapons available for loadout...

 

Offline Ashrak

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  • 210
    • Imagination Designs
Another release 1 problem...
clone your pilot should work ;)
I hate My signature!

 

Offline Fineus

  • ...But you *have* heard of me.
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Another release 1 problem...
O...k... I don't see why, but it's worth a shot :)

Erm... it worked! Thanks mate!

Wanders off realising he's not played FS2 enough lately and is loosing his touch...

 
Another release 1 problem...
I did say in the modding forum to create a new pilot on FS2 startup, NOT in the barracks as that doesn't work properly (i.e. ****ed up techroom).

Sid.

 

Offline Fineus

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Another release 1 problem...
Then I suggest you put it in the readme for the campaign - to clear such confusion in future for people who don't run across that information :)

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Another release 1 problem...
it'll defintely be in the next readme, as the INF exes require the new pilot.

 

Offline Ashrak

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  • 210
    • Imagination Designs
Another release 1 problem...
Quote
Originally posted by Kalfireth
O...k... I don't see why, but it's worth a shot :)

Erm... it worked! Thanks mate!

Wanders off realising he's not played FS2 enough lately and is loosing his touch...


Np :)
I hate My signature!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Another release 1 problem...
Quote
Originally posted by Ashrak
clone your pilot should work ;)


Damn. Why didn't I thin kof that before I uninstalled everything and started from scratch?:hopping:
Freelance Modeler | Amateur Artist

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Another release 1 problem...
Or you could require the SCP and use the "custom tech database" flag. :)

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Another release 1 problem...
SCP won't work for R2, not sure about R1

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Another release 1 problem...
works for R1 :)
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

  
Another release 1 problem...
SCP refuses to use glowpoints/glowmaps on my system unless I use OpenGL 1024*768 - which seems to make it run in software and at 640*480. :p

Is there gonna be an update soon? I think the launcher's responsible for most of the problems.

Oh, SCP completely refuses to run missions with the total amount of ships we have in the campaign. It starts up fine, but crashes whenever one tries to load a scenario.

Sid.