Author Topic: AI and dumbfire  (Read 5794 times)

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Offline diamondgeezer

Something's just ouccoured to me again - could you guys set the AI up with firing dumbfire missiles? It would help if I wanted to arm my wingmen with Tempest-like rockets :nod:

 

Offline phreak

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we could modify the good-secondary-time sexp to have them prefer dumbfires.
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Offline Taristin

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Turrets with tempests are freaky. Do it with bombers and cruisers. ;7

I did. It was crazy.
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Offline diamondgeezer

Well do they even use them at all? I mean, if I give an AI fighter a load of Tempests, I don't think they fire them even though they no alternative weapon.

 

Offline karajorma

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Missile turrets will use whatever they are given. Fighters and bombers refuse to use certain weapons.

BTW wouldn't rockeyes be even worse than tempests? With a fighter they eventually run out but on a cruiser. Also worse would be that dumbfire from inferno. I doubt many corvettes could stand up against that for long.
« Last Edit: July 27, 2003, 05:39:43 pm by 340 »
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Offline Taristin

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I've been seriously considerring having a mission with modded ships to use nothing but missiles.

I think it's a bit unrealistic that most vessels don't have any missile launchers for offensive situations.

Even the Bastion will have (Don't quote me on this) Hound Dog Missiles for attacking other vessels...
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Offline Woolie Wool

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Quote
Originally posted by Raa Tor'h
Hound Dog Missiles


Weirdest weapon name EVER!:lol:
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Offline Flipside

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What I would like to see is the ability to tag a model as an 'AI Object' so the AI sees it as visible, and will not swerve to avoid  it, but the engine does not render it, not does the player collision detection check for it. That way you could have areas of the mission where AI ships will not enter, this would be useful if you have localised nebula, to make ships avoid entering a nebula, or a mission critical area, where the player has to perform an action and you don't want the AI to get involved? I know it's nothing to do with turrets, but it does involve the AI ;)

Flipside :)

 

Offline TopAce

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I have already written my opinion about it in the Harpoon vs. Tornado thread, but I write it here again:

I personally don't find it a good idea to give the Ai a possibility to use the Tempest, mostly because I fear they would have 100% accuracy with it. They can immediatly calculate the flight path of the player in no time and fire there.

Only a subjective opinion, nothing more! Ignore it if you want.
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Offline Taristin

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Or in my case agree with it.
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Offline Rampage

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Quote
Originally posted by Raa Tor'h
Turrets with tempests are freaky. Do it with bombers and cruisers. ;7

I did. It was crazy.


You kidding?  I converted the Taiidan Heavy Corvette and loaded its two turrets with Tempests! ;7

 

Offline Taristin

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It was during the time I was experimenting with what could be placed on bomber turrets.

I first had the idea of using flak, which worked with the "player allowed" flag in it.

So I then tried AAAf. Also works with the Flag, as did an SGreen on the both turrets on my Osiris.

I tried Tempests and rockeyes next. That was a short test... :p

So I did it to an Aeolus. And I sent it to attack a deimos. That was hella-funny™. :lol:
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Offline diamondgeezer

Quote
Originally posted by TopAce
I personally don't find it a good idea to give the Ai a possibility to use the Tempest, mostly because I fear they would have 100% accuracy with it. They can immediatly calculate the flight path of the player in no time and fire there.[/Color] [/B]

Sorry to be blunt, but this is a truly stupid thing to say. For one thing, it's up to missions designers to actively allocate weapons, not a code tweak. Second, the AI can't even slightly calculate a human player's flight path, because we can decide whether to right or left on the spot rather than choosing from a list of pre-programmed manouvers.

Oh and thanks for hijacking the thread, all. Still, at least it keeps it visible.

 

Offline TopAce

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That was only my subjective opinion. Honestly said I would never use FS_open, so it is mind for me thhat if you implent it, I have just written my point why wouldn't it be practical. But if you might be able to do that the Ai misses with the weapon while the player is moving straight, then accept my gratidue. :)
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Offline Exarch

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Who in their right mind moves straight in a dogfight though? If someone does, they deserve to get hit by a load of tempests ;)

 

Offline diamondgeezer

TopAce you monkey, the AI will pummel you with their lasers and existing missiles if you move in a straight line. This is why you have to move about.

 

Offline TopAce

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That's not a problem, I just wanted to say you jug Diamondgeezer that the Ai has quite an advantage, a human player can easily miss from a distance, and the Ai would not. :p
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Offline diamondgeezer

You must play on uber-insane or something. The AI couldn't hit a barn wall from inside a barn.

 
Quote
Originally posted by Woolie Wool


Weirdest weapon name EVER!:lol:


If I recall correctly, the Hound Dog was actually the name of a stand-off air launched cruise missile, with nuclear capability, first deployed in 1959 on B-52s. According to strategic-air-command.com, "It was named after the popular Elvis Presley song, "You Ain't Nothing But a Hound Dog." "

So yes it's a weird name, but it's the fault of some 50's Air Force Elvis fan.

 

Offline Taristin

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Hehe, and Psycho. :nod:

I don't know if we still intend to use them or not. Psycho's been too busy in RL to be doing anything for FS. :blah:
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