Author Topic: how start?  (Read 3642 times)

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Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
*Despite the crippled graphics card Karajorma crawls up to the conversation and points at the link in his sig before sinking into a coma from having to squint at the screen all the time*

Seriously though there are links to TS3.2 in my FAQ and links to several tutorials as well.
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Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quote
Originally posted by karajorma
*Despite the crippled graphics card Karajorma crawls up to the conversation and points at the link in his sig before sinking into a coma from having to squint at the screen all the time*

Seriously though there are links to TS3.2 in my FAQ and links to several tutorials as well.


kara, that tut. needs a little update... though TS3.2 is still out there for download, the page to register it and get a serial number from Caligari is difficult to find.  It's been moved from its once obvious location, so you have to do a little digging.  Here's the link if you want to add it:

http://forms.caligari.com/forms/tS32_free.html
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Cancer

  • 24
after I model the ship, what I do next see in game?
[size=10]I AM A BADASS MAN!!!!

Loser bastards[/size]

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
You'll need POF Constructor Suite as far as I'm concerned. You'll also need ModelView 32.
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------------
Founder of Shadows of Lylat

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Killfrenzy, this guy needs to know what POF is, and why is it good to have:

POF file is the file extension that FreeSpace can read and use as ships. The .cob file(model) can be converted to a POF file. In the .pof, you can add additional FreeSpace properties to a ship, like firing points, subsystems, docking points, etc.
So the .cob is the model itself, and the .pof is the model + its properties.
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Getting a ship model in the game:

Pre-step) Make sure your model doesn't have intersecting polygons and has less than 2000 polygons. Intersecting polygons will look bad in-game, and exceeding the polygon limit can cause FS2 to crash.

1) You'll have to convert the ship to a POF using POFCS
2) Move the ship model to Freespace2\data\models
3) Convert any textures to 256-color PCX files and move then to Freepace2\data\maps
4) Using VPView, Open root_fs2.vp and extract ships.tbl (it'll be in "tables") to Freespace2\data\tables.
5) Open ships.tbl with an editor like Notepad.
6) In ships.tbl, copy the entry for the GTF Ulysses and paste it right above the original entry. Change the name ($Name) to the name for your ship and change the model file ($POF file) to the filename of your .pof file.
7) Open up Freespace 2 and look for your ship in the tech room.

If you have problems starting Freespace, try deleting the comments (lines starting with ";") at the beginning of ships.tbl.
-C

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Damn! Thanks WMCoolmon, I have forgotten to mention tabling the ship.
I think the third point can be ignored.
All I can suggest you, Cancer is to use VPView to extract the needed textures to a directory, convert those PCX files to TGAs, or BMPs(TS can read those). You can find that texture and use it by using the paint brush button in the toolbar, right click on it, and from there, you may right-click on the 'Use texture map' button(The orange and white bricks on a sphere). From there, you can find you way.
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