Right then. To stop people wondering whether collisions will have to be accurate in my game, I'll tell you the project's real name:
Descent 4: Ground Zero.
There. Done it. Now please, no one say that D4 is too big a project, because it's coming along just fine. Engine: no problem. It's just a case of getting a high pixel rate, good sound quality, and reliable input functions. The game content won't be started until next year, by which time I should know enough people at University to get some of them working on 3D models, sound effects, videos and levels.
And the concept drawings are mostly done, as is the storyline, so unfortunately there's nothing for anyone else to do until I finish the engine.