Author Topic: Fully working simulated speech checked in  (Read 8487 times)

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Offline J.F.K.

  • 29
Fully working simulated speech checked in
Quote
Originally posted by ChronoReverse
Quite cool :yes:

Too bad the glowmaps and the new eye-candy (which I love) runs really slowly on my box.  I tried out Derelict with the sim-sound and it's so much nicer when you can hear the voice instead having to press F4 every so often.


Ooh, that reminds me, I gotta check this on Inferno...
.
[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline RandomTiger

  • Senior Member
  • 211
Fully working simulated speech checked in
You wont have much luck unless you use the exe provided in this thread:


http://mysite.freeserve.com/thomasw.../fs2_open_r.rar

 

Offline Flipside

  • əp!sd!l£
  • 212
Fully working simulated speech checked in
D'oh, thought that was the source code for the modders, my bad, I just get a 404 from the website though :(

Flipside :D

Ok, edited the link in the Address bar and got the file :) Checking now :)

Sounds great! I wonder if theres any way to tell it to ignore 'dollar' and the letter afterwards when reading the briefings though :) Still, as you said earlier, for free, it's great!
« Last Edit: September 09, 2003, 05:26:43 am by 394 »

 

Offline RandomTiger

  • Senior Member
  • 211
Fully working simulated speech checked in
No, code is in cvs.
Should have made link more clear.
Have put it at top of thread now

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Fully working simulated speech checked in
Aside from the mispronunciation of Reticle (sounds french), and Weapon (Wee-pun), it's good.
Freelance Modeler | Amateur Artist

 

Offline RandomTiger

  • Senior Member
  • 211
Fully working simulated speech checked in
At the weekend I will attempt to get hold of a win98 machine with a sound card (mine doesnt have one) and work out what you have to install to get it to work. It could simply be a case of having sapi.dll in the same dir. Will post if I have any luck.

If anyone has 2000 I could do with knowing if it works.

As far as saying words wrong I believe there is some way to setup custom sounds for words that could help us sort this out.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Fully working simulated speech checked in
I'm on win2k. Works like a dream. :)
Freelance Modeler | Amateur Artist

 

Offline RandomTiger

  • Senior Member
  • 211
Fully working simulated speech checked in
Thanks :)

Todo list:

1. Get working on win98
2. Get more voices to choose from (without  downloading whole SDK)

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Fully working simulated speech checked in
Excuse me for my ignorance, but what is simulated speech, how does it work?? what can we do with it??
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Flipside

  • əp!sd!l£
  • 212
Fully working simulated speech checked in
RT has managed to get the Microsoft Speech program (with the SDK kit at the moment) to read your mission briefings and in-game messages to you now, so it relieves the burden of voice acting to smaller mods :)

Flipside :D

 

Offline redmenace

  • 211
Fully working simulated speech checked in
Now the real question, can we implement speach recognition into the build. Doesn't Microsoft have something like that for windows as well. And actually, there are free ones out there also.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Fully working simulated speech checked in
and... if i may ask... what would you do with speech recognition? :lol: :rolleyes:
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

  • Senior Member
  • 211
Fully working simulated speech checked in
I believe SAPI has that kind of capibility but what would you want it for?

 

Offline Flipside

  • əp!sd!l£
  • 212
Fully working simulated speech checked in
I'll be honest, most of these programs take so long to figure out what you are saying, that it's quicker to hit the 'H' key rather than say 'Next Hostile' or whatever (and that is without Game sound in the background to add to the confusion). Also, they take up quite a lot of precious CPU time, which is starting to run a bit thin on the ground at the moment, and probably will continue to be so until HT&L rears it's headz :)
Also, the possibilities for mistakes are boundless, all you need is an ingame voice to say 'Cover the Behemoth until she can use her JUMP DRIVE' or something and you could be in a whole world of embarassing :)

Flipside :D
« Last Edit: September 10, 2003, 11:37:29 am by 394 »

 

Offline redmenace

  • 211
Fully working simulated speech checked in
Well I thought it would be interesting to be fighting and to say a message and have it typed and sent. Like "Red Leader Standing By" and " Unlock S-Foils in to attack position."  But ya I see difficulty with the scripted wave files interfering with the recognition System. Mainly I would like to have this for multiplayer chat. It takes to long currently to send messages. You have to type it in while hoping not to be destroyed. I am not sure though, did the retail of fs2 allow people to communicate with voice?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Flaser

  • 210
  • man/fish warsie
Fully working simulated speech checked in
Quote
Originally posted by redmenace
Well I thought it would be interesting to be fighting and to say a message and have it typed and sent. Like "Red Leader Standing By" and " Unlock S-Foils in to attack position."  But ya I see difficulty with the scripted wave files interfering with the recognition System. Mainly I would like to have this for multiplayer chat. It takes to long currently to send messages. You have to type it in while hoping not to be destroyed. I am not sure though, did the retail of fs2 allow people to communicate with voice?


It did. You just had to hold the comm button and send a message with microphone.

On the other hand, this thing could be quite bandwidth demanding, so it wasn't too feasible to play.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Fry_Day

  • 28
Fully working simulated speech checked in
It's one thing to get speech recognition, which is offered by the speech SDK, and another, more difficult task, to create a lexicographical parser that creates commands the AI can understand from text that isn't specially formatted. Besides, Speech recognition is a total processor hog. Getting it done in real time requires a >1.3GHz processor dedicated to the task, to do decently

 

Offline RandomTiger

  • Senior Member
  • 211
Fully working simulated speech checked in
Multiplayer stuff isnt really revelent for fs2_open anyway.
Still, interesting idea.

 

Offline Flipside

  • əp!sd!l£
  • 212
Fully working simulated speech checked in
Besides, 'all' that seems to be asked for is a 'record and transmit' system, identical to the one in the Original FS2, but possibly with better compression. (Ogg strikes back). I still don't hold with these systems personally, it's ok'ish on DSL, pointless on Modem and even on LAN you can often walk to the other computer in time to hear your message arrive....
'Look out, that beam cannon is charging!' Never a good thing to hear as you watch the replay of your death :(

Flipside :D

 
Fully working simulated speech checked in
the fs2_open_r.rar link gives a 404. I really want this cos it will add an extra flavour to the DEM campaign.