Author Topic: Beam weapons as an aspect seaking secondary?  (Read 4961 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Beam weapons as an aspect seaking secondary?
Quote
Originally posted by ##UnknownPlayer##
(envisage a wing of Perseus' flying through a cloud of bombs with beams shooting all around them taking them out).


I tried imagining that, and you know what came to my mind? what you said, but the beams were slashers that were sweeping many bombs at once ( like in many animes ). it's cool :D
SCREW CANON!

 

Offline Krom

  • 25
Beam weapons as an aspect seaking secondary?
Mr. Fury most of us are thinking along the standard freespace/2 lines where available power is limited, but assuming they got beams to fire the way I suggested it would be very easy to make a beam fire for a very long time, just make it long in the tables.

Now making a single beam sweep around and track multiple targets...that sounds hard.

-Krom

 

Offline JC128

  • 26
Beam weapons as an aspect seaking secondary?
Beam Fighters are totally possible, example.. Ion Fighters the bentusi used in Homeworld Cataclysm (bad example really because I myself dont like homeworld cataclysm) the fact remains fighters can use beam weaponry, its not so far fetched. Just dont expect anti-cap/slash beams they would be foreward focused. Aspect seeking I dont see how that would be done.

What would be really sweet is some fighter to fighter and fighter to bomber beams (specificly 1 set of beams would be massive damage in close, the second set would be low damage with long range to essentialy snipe bombers)
Veni Vidi Vici

 

Offline Krom

  • 25
Beam weapons as an aspect seaking secondary?
Not that I want to get into a argument about it but, that is Homeworld Cataclysm...this is Freespace 2. ;)

Getting the engine to make fighters fire many powerful beams would be no problem, but if you want to put beams that powerful on a fighter you might as well just type www.freespace2.com and then hit ~K to kill your target, because the gameplay balence will be right out the window. :D

 

Offline JC128

  • 26
Beam weapons as an aspect seaking secondary?
Quote
Not that I want to get into a argument about it but, that is Homeworld Cataclysm...
;7

Anyways...
So give the beams a longer fire wait to simulate a recharge after each shot. Theres your balance, give them a very short range 20-40m or so with high damage. make them so they can only be mounted on the heavier fighters and bombers.

So you wont have a fighter flying at mach 6 firing a beam up somebodies arse.

You have to think of checks and balances not just wait for them to hit you upside the head with a lead pipe :p
Veni Vidi Vici

 

Offline Krom

  • 25
Beam weapons as an aspect seaking secondary?
Heh, beams are no fun at 20 meters away, thats what Fusion is for!  ...err wait, wrong game... ;)  What I was thinking when I came up with the aspect seaking beams was kinda like a sniper mission, something that is extremely accurate to a really long range, you have to lock on to fire, hogs ammo like a cyclops in a pegasus, and can take down virtually any fighter/bomber in one good hit.  If they got zoom view working that would really make sniper missions fun, like you have to take out some specific fighter or cargo container without being detected.  Warp in, lock on, fire beam, warp out.

 

Offline Flaser

  • 210
  • man/fish warsie
Beam weapons as an aspect seaking secondary?
We could make it so that the more powerfull the beam, the less ammo you have.

Also - NO REARM for this one.

Beams were not meant to be put into a figher, so there's no way yet how the ammunition could be replenished.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline JC128

  • 26
Beam weapons as an aspect seaking secondary?
OK Krom so your talking like a long range tactical sniping beam, which would logicly from a fighter be very low damage and have an ammo count?

what about this
you have maybe a capacitor that has x ammount of charges/shots (ammo) when it is exausted it has to be replaced and cannot be done in the field (i.e during a mission) makes them good but costly.

Thats in line with everything volition said about some repairs and can be done in the field others must be done when you return to the ship (aka mission ends)
Veni Vidi Vici

 

Offline Krom

  • 25
Beam weapons as an aspect seaking secondary?
You got it, but it would have very high damage.  Think of it like a beam that does exactly the same thing as the Trebuchet, lob two off in single player at a fighter ~4000M away and it takes that fighter out in one shot.  After all, what fun is a beam that doesnt punch through shields? ;7

It would have to consume a lot of ammo space for whatever powers it (plasma cores?), because with a one hit kill weapon you want it to consume a lot of ammo so you can only get 2-4 shots tops before needing a reload.

I think field reloads would be fine, you could make a shorter range version like your idea, you lock on just like you would with a aspect seeking missile, but instead of a missile you get a beam that fires directly at the target even if you arent pointed directly at the target.  The beam would also be very useful if you needed to quickly destroy a turret on some ship thats a long ways away.

If you want to weaken it even more you could use the existing "miss factor" in beams to make it miss sometimes but I think that would take away from the fun, after all aspect seaking missiles never miss a big ship.

Want to explain how the targeting system works?  Simple, anyone know how a CRT computer monitor works?  A capacitor powers an electromagnet that bends the beam from the electron guns at the back of the monitor so that the beam points to the correct pixel on the screen and lights it up.  You could say that the fighter beams are particle beams and that the targeting system uses powerful magnets to bend the beam so it is pointed at the target.

-Krom

 

Offline Flaser

  • 210
  • man/fish warsie
Beam weapons as an aspect seaking secondary?
Hmm...

The only problem is that there's no defense right now against beams, so a any cap ship would be a sitting duck.

Now, I had an idea:
Dust bomb.

It creates a fine curtain of smoke that dissipates any energy attack - icluding beams, because it's filled with volatile isotopes that absorb the power and then release even more radiation in the face where the beam is comming from nullyfying the effect through interference.
The isotope is chosen wisely, so only the beam or other high energy weapon can set it off, so it won't trigger a chain reaction.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline JC128

  • 26
Beam weapons as an aspect seaking secondary?
easy solution flaser, increase the range on capship AAA beams.
Veni Vidi Vici

 

Offline Flaser

  • 210
  • man/fish warsie
Beam weapons as an aspect seaking secondary?
BAH, than no fighter without beams would have a chace.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline JC128

  • 26
Beam weapons as an aspect seaking secondary?
cap ships arent meant to be easy :p
Veni Vidi Vici

 

Offline Flaser

  • 210
  • man/fish warsie
Beam weapons as an aspect seaking secondary?
Your going in a way too Infernan path for my taste.
It could be fun, but that's not my style.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline JC128

  • 26
Beam weapons as an aspect seaking secondary?
hehe im just trying to give Krom a plauseable idea
Veni Vidi Vici