Author Topic: S H O C K W A V E S  (Read 10100 times)

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Offline Starks

  • 29
May I suggest something? The shockwave should be more of a solid white or have a color tinge to it.
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
they look a bit ugly in screenshots, don't know in game.
if I'm not wrong the spheres used are of 16 edges, this is enough usually with the ship meshes to have a sphere looking as.. a sphere:doubt: , but used as shockwaves they look a bit low poly.
this could partially depend by smooth shadings not used (if it is this the case), but I think that the major part of the problem (if we don't want extradetailed spheres) depend by the contrast between the edges of the shockwaves and the dark background.
if only we could have the edges fading or alternatively a fading glow surrounding the sphere, this would reduce a lot the contrast and the sphere should look little better.
This problem is similar to when you add planets as ingame meshes: without a way to simulate the atmosphere fading around edges, the edges look too defined and the result is horrible

 

Offline Flipside

  • əp!sd!l£
  • 212
Now, of course, if, instead of using the model, every vertex was represented by a particle expanding, changing colour and fading, it wouldn't take up much processor time at all ;) Though, of course, you'd need to redesign the Pof's to have a lot more vertices ;)

Flipside :D

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Bob, you should fix it so that the 3D explosions actually get influenced and go through ships, 'cause right now it still really looks like the old basic shockwave :(

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
That double plane one is sweet... I want...
Freelance Modeler | Amateur Artist

 

Offline mnftg64

  • 27
exactly what folder do i put these in to make em work?

 

Offline Galemp

  • Actual father of Samus
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Place them in the models folder, then rename them (one at a time) to shockwave.pof. Make sure you have the right texture and a recent FSO build.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you can also specify them for a specific ship or weapon via a table entry, though I don't remember it off the top of my head
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Krackers87

  • 158 crew
  • 29
nice... ill try my texturing skillz at this tomorrow.
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just like seventies goofballs
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don't leave on the ground kind
born just a little too slow

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
More screenies showing progress? ;7 :cool:
I am a revolutionary.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
there's probably no progress :p the thing is there, now up to modders to make a better shockwave pof if they want ( altho I'd like the forced 2 sided rendering to go )
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
I'd also like to see a 3dshockwave with the overexposure effect:)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
That flattened sphere looks sweet with Venom's shockwaves. :nod:
Freelance Modeler | Amateur Artist

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Just a thought...couldn't we combine something that Bobboau did with the D3 style shaking when hit and the shockwaves with a subtle variant of that effect to make them just a tad bit random?  Or would that eat resources like there is no tommorow?
- IceFire
BlackWater Ops, Cold Element
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Offline Galemp

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Quote
Originally posted by IceFire
Just a thought...couldn't we combine something that Bobboau did with the D3 style shaking when hit and the shockwaves with a subtle variant of that effect to make them just a tad bit random?  Or would that eat resources like there is no tommorow?


I've mentioned this three times already... so far Bob hasn't responded. :sigh:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
that'll have to wait, the HT&L thing makes that imposable untill we get some vertex shaders
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together