Author Topic: Screenshots Release Thread  (Read 125194 times)

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Offline Starman01

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Oh, and as soon as I get an answer from phreak regarding this
issue, I will open a new tread in the dev-forum, it is better we
discuss this over there :D
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Offline IceFire

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WC3 Strakha's pretty much had a basic cloaking mechanism.  I think whenever they weren't attacking the cloak would be activated.  I remember them being very annoying enemies...I also remember blasting a few out of space just after they entered cloak :D
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Offline gevatter Lars

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1) Does the cloaking stays as it is in the last pic or does it get realy invisible?
2) FRED controled cloak was what I suggested, but with the addition to let it be a little bit unknown, so that not every mission/flight is the same. The FREDer only controls when it decloaks the first time and when it stays cloaked...for example a fighter that tries to escape would do that cloaked. That should be FREDed, but during the fight it should be hard to tell when the fighter cloaks and when not.
Sure that can be FREDed also, but would be quite hard..an automatic would be helpfull and is what I tried to explain.
3) The cloaking itself look realy cool and fits quite good into WC I think. A little bit different, but who cares as long it looks good.
(Well Psych will care...but as long as we have nothing else that will be good enough)
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Offline haderak

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wooo finaly it works!!! marked to favourites now. Will come occasionaly here in the future. ;)
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Offline Starman01

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@haderak : welcome  :)   Can you access the private Dev-forum now ?
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9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline IceFire

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Just out of curiosity, has the team done the Arrow or Bearcat yet?  Those are two favorites from WC3/4 lineup.  And don't forget the Pirate Arrow and Black Ops Arrow skins! :D

(black ops arrow has the cloaking device - has some purple markings on it)
- IceFire
BlackWater Ops, Cold Element
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Offline gevatter Lars

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Jup they are all allready ingame (all Arrows and the Bearcat).
Cloaking is still a thing to work on, but I have seen some progress there....hope the coderpeople will have it ready when we release the mod.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
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Offline haderak

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Quote
Originally posted by Starman01
@haderak : welcome  :)   Can you access the private Dev-forum now ?


i need some directions...:thepimp:

I dont see any link anywere... I only managed to post here because tolwyn gave me the link, wich is strange, since its different from the one I used acess but the posts are the same...

before, I didnt see quick post space below.
« Last Edit: December 04, 2003, 12:33:09 pm by 619 »
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-They tried and died...

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Offline IceFire

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The HLP forums have been upgraded recently thats part of why it looks different.  The rest is probably user permissions.  You should probably see a private forum accessible within this forum rather than at the bottom of your list as it used to be.

Back to my other question...any pictures or renders of those guys (Arrow and Bearcat)?  I'd love to see em :D
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Starman01

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@haderak : When you enter the wing-commander-saga forum
    you should be able to see on top a link of the private forum.

if not, maybe tolwyn should check again your permission,
or maybe you create a new user-account, just for all cases.

@Icefire :

Does this satisfy your curiosity? :D

The arrow is one of our 4 models, has the best texturing job of them
all, but is a little low poly. The mesh of the bearcat is more or less
finshed, but maybe there will be another texture-ugrade to it.





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9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Lynx

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I will take care of them:drevil:

BTW could you you do something about that fins on the back and the cockpit, they're especially low detail?
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Offline Nico

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Was wondering: do you have the razor from WC4? Always liked that ship for some reason. And the Drakhri too, coz that my favourite kilrathi design :)
« Last Edit: December 04, 2003, 02:02:38 pm by 83 »
SCREW CANON!

 

Offline Starman01

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Quote
Originally posted by Lynx
BTW could you you do something about that fins on the back and
the cockpit, they're especially low detail?


Guess you mean the arrow, right ?

Remember the discussion about the fat or the small arrow
a few weeks ago ? I will try if I can improve the model a little,
but normally I will loose all (or at least some) of the texture-coordinates.

The mesh is the same as the current Arrow MK1 and MK2, with a new
enginepart I made additional to the model. I will try anyway, maybe my
new TS5 has some possibilitys. Perhaps I can split up some faces and
move the vertices manually.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Starman01

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Quote
Originally posted by Nico
Was wondering: do you have the razor from WC4? Always liked that
ship for some reason. And the Drakhri too, coz that my favourite
kilrathi design :)


Techically we have them already. However they are still in a stage
of upgrading and error-correcting, but sooner or later they will come :p
MECHCOMMANDER OMNITECH

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Offline gevatter Lars

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I think that we need again a status page where all ships are shown.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline IceFire

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The Arrow's mesh definately needs some work if you can squeze in the extra details (are all the proportions together?  the cgi version that is nicely layed out in the WC3 fold out should give you a great basis) and the texture is quite good although you might want to darken it to a more sea gray color (I know its supposed to be white in WC3 but in WC4 its definately a camo grey and it might be good to sort of fit in between) or add some more variation to the panels or weathering.

Bearcat is the opposite...the mesh looks in very good shape representing the vessel excellently but it looks like it came straight from WC4 and I know you guys can do better than they could then.

But I know you guys are on the job so keep it up!  Just providing some healthy critique.  Can't wait to fly both of these around blasting Kilrathi and pirates and stuff :D
- IceFire
BlackWater Ops, Cold Element
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Offline adwight

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I like the designs, except for every single on the the cap ships for the Kilrathi.  The texture job looks like crap, and the models definately are too block.  Not a good job done with them IMO.
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Offline IceFire

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Perhaps you could try and be constructive or offer examples.

Personally, everything I've seen has been done in the spirit of the game with almost exacting representations in the finished models of the ships in the game...with more detail and better textures.

If you've never played WC2/3/4, that may sort of skew the perspective a bit.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Tolwyn

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Arrow and Bearcat textures will need a few finishing textures indeed. Right now they do not fit our grey texture style.

As for the Kilrathi cap ships: as Icefire said, they have been done in the spirit of the game and I think we succeded in it.

Btw, Icefire, build 0.9 is almost done. I have to finish the new main menu and fix missions (again, a few bl changes screwed made some missions unplayable)
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Offline IceFire

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I know how those tables can mess with the missions.  Oh don't I know it :D

But sounds exciting!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."