Author Topic: Some thingys I made.....  (Read 4073 times)

0 Members and 1 Guest are viewing this topic.

Offline pyro-manic

  • FlambĂ©
  • 210
First 'un looks like the Vanguard, but that ain't necessarily a bad thing.....

Second one is very good, but (as has been said) needs more details. Keep working on 'em! :)
Any fool can pull a trigger...

 

Offline diamondgeezer

K, haven't read the thread so I may be repeating other people: on the second one, make the pod at the end of each arm different. With the first one, invest polys in smothing those angles, and slap eye candy like antenae and radar dishes all over it. I imagine it will be greatly improved with some Arcadia-esque textures and turrets and stuff.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
My thoughts exactly, but TrashMan claims that the first model is already a budget-breaking 750 polys.  I think the key is learning how to optimize what you have, then worry about the details like smoothing.  Though I think the military installation needs it.  I just don't see how he got 750 polygons in there.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I did it in 3D Max and the converter automaticly triangulates it... No way around it... Anyway, it's actually more detailed than it seems on the pic.. I guess I can up the polycount to about 1000...:doubt:

Here is the update on the civy Station (4 pics):

The views:

the yellow window lights have been properly alligned - loo kat the lower pic
New general view


The lower hangar bays:


And the fouth panorama pic for those who want it...
http://www.swooh.com/peon/Trashman/Pics/CS4.JPG
« Last Edit: September 29, 2003, 05:43:54 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline diamondgeezer

Perhaps subobjects are inorder? Spread the polys round a bit?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
What?!.....???

I did smooth some of the edges on the military installation, and I allso changed a few textures a bit... small changes really


Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
808 polys? mmm
with something that big you should go for not less than 3000 polys if you want my opinion;)
the overall design could be interesting but what I see, both for textures and mesh, is a lod1 (if not lod2)....

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Of course it's not LOD0....you don't see any turrets do you?
they will improve the overall apperance, for most of them will be big... I think that turrets will be 200-300 polys at least, so do the math... I might eventually smooth another face or two, but it's actually excellent the way it is...only turrets and other subobjets remain!:D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
it's not a problem of smoothing edges, but adding details other than turretts
some control towers here and there, some mech elements, various elements, etc etc that will also give some more variations to the plating (and some more texture details/variation would be good).
it's a matter of complexity, well at least in my opinion and tastes

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Add something to it,, a measly 800 something polys for a station = too low detail.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
K.... the people had said theirs...I SHALL OBEY!:D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline redsniper

  • 211
  • Aim for the Top!
the civy station is nice :yes:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Noise

  • 27
    • http://www.geocities.com/noiseball2000/itdoh.html
As always, I am a fan of your work.  I noticed that the sides of the military installation looks a bit like the GTCol Columbus you did for me a while back.  The civi installation though would fit in PERFECTLY, no word of a lie, into chapter 5 of my campaign.  How about it?
"The point of war is not to die for your country, the point is to make some other poor bastard die for his."

Into to the Depths of Hell Campaign Site
www.geocities.com/noiseball2000/itdoh.html

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
You want everything I make, do you?

Oh, well... I see
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!