Author Topic: Day after TGS  (Read 8265 times)

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Offline Gloriano

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so in end HLP will be my show arena muwhahaha:devil:


*sees HLP admins *:nervous:
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Setekh

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Can't wait for it, Gloriano. :D

Quote
Originally posted by Kamikaze
Hehe, this thread is never going to end with everyone bumping for Chronobreak shots.  ;)

*Is still convinced CB is vaporware*


Well, since we're waiting, why are you so convinced? :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

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well i know reason because there is no official statment about CB

and i undestant it very well
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Setekh

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:confused:

Man, I am so in the dark.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

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i mean some games square-enix keeping them in secret long like FFXII) that game is all most done well CB is one of those games

oh and i just get home from nightclubs
« Last Edit: October 11, 2003, 01:50:30 pm by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Gloriano

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Final Fantasy VII
 
 
 
 
Publisher: Eidos Interactive Developer: Square Enix Genre: Role-Playing
 Release Date: 05/31/1998
 
 
 

 
 
 
Kingdom Hearts II's Tetsuya Nomura Q & A
 
 
News  
 

Square Enix developer talks about Kingdom Hearts II, Chain of Memories, and Advent Children, the movie sequel to Final Fantasy VII.

In the latest issue of Dengeki PlayStation magazine, Square Enix's Tetsuya Nomura answered some questions about Kingdom Hearts II for the PlayStation 2, which he will direct. Nomura also answered a few questions about Final Fantasy VII: Advent Children, the newly announced CG movie that he will also be directing, and the upcoming GBA Kingdom Hearts title, Chain of Memories.








Dengeki PlayStation magazine: When did the plans for Kingdom Hearts II come up?

Tetsuya Nomura: The plans were around since the time when Kingdom Hearts: Final Mix, wrapped production, but the specifics weren't decided until this July or August.

DPM: Why did you decide to produce a Game Boy version of Kingdom Hearts?

TN: I heard a story that kids wanted to play Kingdom Hearts on the GBA. It also seemed that there was a similar demand overseas, so I thought that it had to be created. The plans for the GBA game were thought over while talking with Disney about Kingdom Hearts II. Actually, the vision of the game didn't become concrete until very recently.

DPM: None of the worlds of Disney in Kingdom Hearts II have been revealed. Will it be possible to go through different worlds in Kingdom Hearts II as well?

TN: Of course. The number of worlds in Kingdom Hearts II shouldn't be less than Kingdom Hearts, so please look forward to it. Kingdom Hearts II will have new worlds, and some worlds from Kingdom Hearts will be in the game.

DPM: Will Twilight Town hold the same kind of standpoint in the game, like Traverse Town from Kingdom Hearts?

TN: I can't answer that question, but it is definitely a town that plays an important role and comes into the scenario.

DPM: The illustration (of Twilight Town) has a building that looks like a train station. Will it be possible to go to other worlds by riding on this train?

TN: I can't answer that question yet, but that building has an important meaning.

DPM: Is the island that has been revealed (through a recently released photo) Destiny Island from Kingdom Hearts?

TN: Probably. (Laughs) I can't reveal details yet, so users should try using their imagination.

DPM: Kingdom Hearts II's main illustration shows Mickey Mouse, but will he be appearing at the beginning of the game?

TN: Mickey Mouse will be handled in a special way in Kingdom Hearts II, so I can't answer details at the current time. Other characters from Disney will join in the player's party, similar to Kingdom Hearts.

DPM: Will Sora's friends, Riku and Kairi, appear in Kingdom Hearts II?

TN: A major point to Kingdom Hearts II is whether or not Sora will be able to see them again. So I can't answer that question.

DPM: It seems that there are characters that appear in both the GBA game and KHII?

TN: There are characters that make their first appearances in the GBA game, but please wait for additional news releases for information on them.

DPM: The enemy in Kingdom Hearts II is no longer just the Heartless this time? Also, there are men wearing black jackets, but are they the same people from Kingdom Hearts?

TN: The white enemies seen in Kingdom Hearts II are third forces following the Villains [in each world] and the Heartless from Kingdom Hearts. I can't say who's who amongst the people in the black jackets, but a character from Kingdom Hearts is among them for sure.

DPM: Are there any major changes in the battle system?

TN: The basis (of the battle system) is still the same, but there will be a number of totally new options. With the additional options implemented to the battle system, there should be a wider range of possible strategies in Kingdom Hearts II. There are also a number of changes and additions to the magic and summons in the game. The overall concept of summoning will be different in Kingdom Hearts II, so please look forward.

DPM: What about actions and the transportation system?

TN: There were a variety of actions in Kingdom Hearts, and there will be even more in KHII. As for the gummy ship, we are thinking of something similar to it.

DPM: What about puzzles?

TN: There will probably be lots of objects on the field that the player will be able to meddle with. The story will obviously be complex and have some puzzles in it too, since it continues from points alluded to in Kingdom Hearts.

DPM: Will there be a place like the Coliseum from Kingdom Hearts and other minigames in Kingdom Hearts II?

TN: The coliseum will be incredible. There will also be a lot of minigame factors that can be looked forward to.

DPM: Will all the mysteries from Kingdom Hearts get answered?

TN: All the mysteries from Kingdom Hearts will be answered in Kingdom Hearts II--by design. (Laughs)

DPM: Why was a movie sequel to Final Fantasy VII decided for development, and when was it decided?

TN: About a year back, Visual Works (a company that has developed CG movies for Square) picked FFVII as the theme for a presentation that they were going to create. Our research and development department worked with them on its launch, and I joined the crew after producer Kitase-san called me. It's going to be released as a sequel, but it was planned to just be a visual presentation in the beginning.

DPM: Why is Advent Children a movie instead of a game? Are there any differences between making a game and making a full movie?

TN: First of all, we started off from the project that Visual Works was handling, but they can't make a game on their own. We tried to see if we could make it into a game, but it wasn't possible due to a number of factors. As a result, we decided to stick with the original plan and work on it as a movie production. The development isn't too different from the way we make movies that get used in our games, but our schedule is a bit tight. We need to keep the cost down since it's not a game, but [we still need to] maintain high quality.

DPM: Are there any differences between creating movies for games and creating Advent Children?

TN: There are more efforts put into the textures and the atmosphere. We usually need to balance [the movie graphics] with the game screen, but there are no such limitations in Advent Children, so we're going all out on it.

DPM: What meaning does Final Fantasy VII have for you?

TN: It was the Final Fantasy game that I was most involved in, and it is also my favorite. It's also where the series takes a radical change [from past FF titles].

DPM: How is production going?

TN: We are at about 10 percent done. Not all the characters have been created yet, but the scenario has already been completed.

DPM: Were there any things that you were especially careful about when bringing back Cloud and Sephiroth to the screen?

TN: What you are seeing now is the result of numerous explorations. Since it was impossible to bring the look [from FFVII] directly to the new realistic look (in Advent Children), the characteristics that would allow anybody to recognize Cloud and the others were left behind on them.

DPM: What kind of standing does the new character fighting with Cloud have?

TN: He is an enemy.

DPM: Were the characters in Advent Children's promotional video animated through motion capture?

TN: They were animated by motion capture, but that capture was recently taken for promotional use. It isn't a part of the main movie.

DPM: Are the battle scenes also created through motion capture?

TN: Many are, but parts that aren't humanly possible are done by hand.

DPM: Will the characters have voices? And will it be in English or Japanese?

TN: The characters will have voices, but I can't answer more.

DPM: What is the theme of Advent Children?

TN: Nojima, who handles the scenario, says that it won't be something soft, like healing. It will be about survival.

DPM: Where, specifically, will Advent Children take place? Will it be somewhere from the original Final Fantasy VII?

TN: It's hidden in the logo.

DPM: How long will Advent Children be?

TN: It is planned to run for 60 minutes.

DPM: Are there any chances for a FFVII sequel to be developed as a game after the release of Advent Children?

TN: I hope that this project may lead to something, since we woke up something that was sleeping.

By Staff, GameSpot  [POSTED: 10/10/03 12:10 PM



well since dpm interviewed Nomura's i can drob it from my list that i done but this one is more about game than that what i did:)


OT:i was informed today that server proplem is Hacker who attacking so servers in house are offline until we found that hacker
« Last Edit: October 11, 2003, 02:55:26 pm by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Kamikaze

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Quote
Originally posted by Setekh
:confused:

Man, I am so in the dark.


Square's registered the domain and such, however Square always does that for games that it *might* make in the future. I've heard Square already has domains for a few titles ahead in the Final Fantasy series. There also hasn't been any official talk from Square, they didn't show it at TGS either (at least, publically).

So until I see real content from HIG or get an official explanation it is vaporware.

BTW: Where did they hold those private showing thingies? When I went to the spring Tokyo Game Show a bit back they held the show in three huge buildings, but I have a feeling there wasn't any room in any of those for private showings.
Oh and did you get any pics of any particularly good/interesting cosplay? Some of those are quite good. I saw a cosplay of Taikoubou (from Houshinengi) when I went and it was quite well done, mainly because the face was hidden.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Setekh

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Quote
Originally posted by Holy Imperial Gloriano
DPM: What kind of standing does the new character fighting with Cloud have?

TN: He is an enemy.


Well, that clears some things up. ;) Thanks, Gloriano!

Oh, Kamikaze - I knew that. I'm just trusting HIG on this one, that he's got something on it - .: not vapourware. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

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well some of us dind't be in TGS hall 12hours in day;)

Kamikaze:yeah i got pics
« Last Edit: October 12, 2003, 01:51:04 pm by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Setekh

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Just kidding, bro :D

*bump...*
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

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:nervous: did i forget something:nervous:

very soon *goes find his brains*
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Setekh

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Chrono Break, Chrono Break! ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

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soon (i must got new ones first
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Kamikaze

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hehe *bump* hehe "read your PMs!"

hehe
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Gloriano

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Quote
Originally posted by Kamikaze
hehe *bump* hehe "read your PMs!"

i am that one who beating TK there

hehe



LOL! i did read pm and i am in NW forum's with diffrent name
« Last Edit: October 15, 2003, 03:54:00 am by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Gloriano

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first game was sleeperhit what second is then
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Setekh

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Quote
Originally posted by Holy Imperial Gloriano


Dude... nice... :eek2::yes:

Btw, are those Chrono Break shots coming at all? If you can't publish them or something, that's okay - don't worry about it. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

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But here is more










this game is one of most wanted titles Genso Suikoden4


well i don't know anymore should i release them or keeping them in secret and one day show more than 2 pic's:) (those 2 are very crappy)



i hope it's fine to all who waited?:)
« Last Edit: October 15, 2003, 08:30:33 am by 153 »
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Gloriano

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i don't release CB pic's reason i want show more when i get more
and because those 2 i got is crappy

i hope not too many is disspointed

but other material's in some point i will release
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Setekh

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Heh, it's cool dude, what you've shown so far is mighty impressive :):yes: We can wait for the rest, however long. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.