Originally posted by KARMA
we-want-pics:mad2:
I don't have any. None on the server, and no renders.
Here's the list from the readme;
es;
a - type - (max format) model for a ludicrously powerful fighter, ala R-type (and other old shoot-em-ups)
battleship - (max format) model for a chunky destroyer, intended to soemwhat resemble a naval battleship. Still pretty neat, IMO, just couldn;t be botered sparing the time to texture it properly (with custom textures)
bers - (3ds) WIP model for a revision of the berserker. might be UV-ed, not sure.
berserker - (3ds) As above. Nose concept didn't really come out right on this one.... the final version (for Reci, not on this one - that's much older) is a bit better. Think it's UV-ed
berserker - (max) Utter pish mdel, this one. I'm deeply ashamed I even got as far along as it is.
bomber - (bmp) Template map for berserker.3ds
bomberPs-01t - (zip) Completed pof (no interface) for the now-abandoned Paradigm shift campaign. This is pretty cool, IMO - I just never found a use for it. It'd probably look good with glowmaps.
capital02-01a.pcx - (pcx) Fairly crappy texture map for a derelict lucifer. Half arsed job, to be honest.
CS-tyTech - (max) Animation file for the Tyr / Sthenno, for FS1. Pretty neat - the models found a new home now.
Dropship.zip - (zip) Full set of lods & debris (in 3ds format, with bmp textures) for a pretty neat dropship. Rotaty section obviously inspired by B5.... I think this was intended for a mini-campaign, but i just couldn't be bothered finishing it in TS5. In a render lurking in the Reci website, also.
Eos.zip - (zip) Another completed model for PS, this time a fighter. Pretty neat, but the white maps never really worked for me (blame Icefire!) - if we'd have used this, it'd probably have been remapped in a style like the Archangel (bomberPS-01). Maybe a little too similar to the Pegaus.
Explorer - (max) WIP for an explorer ship (well, duh!). Can't remember why or what for. Supposed to look quite impressive when warping in, hence the frontal spikes (commes array or summat).
genHull1a - (bmp) Attempt at a tileable texture. Not sure what it was to be used for.
gtb berserker.zip - (zip) Very first version of the berserker, completed pof with interface from Sesquipaaeeedliiailaialan... er, Sesq. Based on a V concept, the first model I completed with max, actually. Now dumped from Reci for something a bit better looking - as evidenced by the bunch of unfinished models elsewhere on the dump.
gtb berserkerALT.zip - (zip) Speaking of which..... max format model with some semi complete texturing work. Dunno why there's a copy of the origina berserker model in there too...maybe for comparison? This one took a lot in common, but tried to add more weaponry - i.e look more berserk.
GTCAWarlock1 - (max) The original Warlock was made agggeeesss ago, with Blender & TS (my first capship, i think). This was an attempt to revise & improve it, but I decided I would be just retreading old ground
GTCDemeter - (3ds) Missile cruiser mesh for PS.... intended to look pig nosed (missile launchers were on the front). Don't like this much.
GTCDemeterBridge - (3ds) Nuff said - you could blow this off if you wanted. If I finished the model. which I didn't.
GTDNMessiah - (max) Superdetroyer. Bit unoriginal, IMO. didn;t like enough to texture it, which says it all. Think the 2 flat bits on the left / right were for some complicated mega-beam-cannon turret to be mounted
GTDOceanus - (3ds) Ps destroyer mesh. Intended to somewhat resmeble the Orion, but still look hi-tech. Engines & arse-end could probably do with a bit more work.
GTDValiant2 - (max) Carrier mesh (might be partly textured, not sure). I think this is kinda neat, but underdetailed for the polyount.
GTFSkadi.zip - (zip) From Reci - Textured LOD0 & shield for a covert ops fighter.... s'possed to small and able to hide in an asteroid field (i.e) for ages undetected. Also a deliberate attemopt to make a non-sleek stealth fighter - think of slow speed, but great turning time. Pretty neat IMO, needs LODs modelled. Would probably look quite neat with glowmaps. i think this was the first time i properly drew the engine textures, rather than cut & paste them.
GTFSvalin.zip - (zip) Space sup from Reci, completed with interface from Sesq. Was intended to look as if it could work in craped fighterbays, with the lower engine bit and front guns sliding 'in' for storage. Kinda neat, but I'm not particularly keen on it nowadays.
GTFYmir.zip - (zip) Assault from Reci, kind of a next-gen Hercules. Still looks pretty cool IMO, although the textures are a bit underdetailed now, especially at 1024x1024. Engines are also a bit messy, and there's some stretching about the cockpit region. Poffed up with interface from Sesq.
GTFValk2.zip - (zip) An attempt to rework the Valk 2 model I made ages ago. A bit closer in design to the original, but maybe too much. Contains Max & 3ds file, and some partly completed maps. Is, of course, UV-ed.
GTVINecromancer - (max) From another abortive minicampaign (actually a CoW sequel). T-S hybrid destroyer. Probably a bit unoriginal in design, and also a bit dull in appearance IMO.
gvdn ammit.zip - (zip) From Reci. Set of 3ds files for a large Vasudan destroyer, directly based on the Hatshepsut - a bit too much, actually, which is why i dumped it.
hipoly.zip - (zip) Set of attempts at a high poly fighter for an animation. Bit crap, probably, and I can't see anyone having a proper use for them. Max format.
khepri.zip - (zip) From PS, also was going to be used in Reci. Pof and maps for a next gen Vasudan fighter. I like this one, but here's a few UV problems, and the inset brown bits tend to vary in exact colour/hue because I did them over a few days.
littlehauler3 - (max) A wee freighter. Bit fugly. Don't know what it was for.
MessiahALT1 - (max) Terran dreadnaught. Pretty cool model, but a pain in the arse to map.
NMTransport.zip - (zip) UVMapped (with template texture) Nightmare transport - cum -cruiser. The class was dropped, although it gives a hint as to the appearance of their ships (well, one of them) in the campaign proper.
oldDaedelus(half) - (max) The original version of the Daedelus (from CoW). Needs mirrored & welded. not sure if it's been UV-ed. I actually prefer this mesh over the one that ended up in Cow.
saab hammerhead.zip - (zip) The Hammerhead from Space: Above and Beyond in 3ds format. Very accurate to the reference pics i used, especially the map. Textures 90% done, maybe needs darkened a bit - but the existing detail is copied right off the TV images I used. I'm proud of this one, because it looks a lot better than the 100k+ poly model I used as a reference, AND the maps are better.
scimitar.zip - (zip) Pof model. I did the interface (cept the icon is missing), so it's a bit of a botch job. A mercenary / old style fighter very loosely styled upon the F-5 (?) Sabre. Probably the best fighter & map job I've ever made. Includes a gun.
Selkie - (max) Attempt at a T-S hybrid bomber for Reci. Pain to map, so I never bothered.
Sthenno3 - (max) One of several attempted models for the Sthenno, for Ace's planned remake of Cardinal Spear. Felt this was a bit dull, and the 'feel' wasn't right fopr a pre-FS1 bomber.
Sthenno1B - (max) Another attempt, this time non-symetrical. Bit fugly, and I didn't like the 'feel'. Again.
Svalin - (3ds) NOT the fighter. Attempt at a heavy marine transport which didn't work out. UV Mapped.
transportR-01t - (bmp) WIP map for the above
vanHelsing - (max) A heavy shivan-killing destroyer.... not a bad mesh, but couldn't be bothered mapping it.
warlock - (3DS) Unmapped mesh of a destroyer. Front reminds me a bit of the Hades, but it's also a bit plain and ugly. Could be nice with a bit more work.
warlock1 - (max) max file of the above
warlock2 - (max) As above, but with some minor alterations. Not sure why I chucked this in, actually.
===
*I think the below may have already been released in another modeldump as well, I'm not too sure....
GVTSEcho - (max) WIP mesh for a PS support ship. Needs UV-ed & mirrored.
GTFNephele - (max) Mesh for a PS stealth fighter. Kinda neat, but probably a bit of a ***** to UV. Needs mirrored.
Andhaka 4 - (max) Shivan frigate, I think was designed for OtT originally. Is mapped & textured, although you'll obviously need to check the texture paths.
shivFight4 - (max) Shivan fighter. i think this is UVmapped, though I've seemingly managed to lose the textures for it (which was largely incomplete regardless)
SF Dhurjati2 - (max) Shivan fighter, a bit insect-like in appearance. Needs UV-ed.
GVBMenhit - (max) fairly ugly Vasudan bomber, already UV-ed. Was designed for Reci, but i don;t think it lloks particularly striking.
gvfNefertem3glued - (max) Vasudan fighter / space sup, based on a V concept. Already UV-ed, I think. I like this one, but there may be a few dodgy Uv bits around the 'prongs'. Actually a really old model.
gvca kabechet.zip - (zip) 3ds files for the (unturreted) Vasudan carrier. Developed for Reci - i think it's pretty neat IMO, but it's not original enough looking for Reci's time period. Q