Author Topic: Which SDKs do we need?  (Read 2227 times)

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Offline redmenace

  • 211
Which SDKs do we need?
Which SDKs other than the Speech SDK and the Direct X 8 SDK do we need to compile the code?
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Offline Bobboau

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all you need is the DX sdk, the speach one is optional
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Offline redmenace

  • 211
This one?
DirectX 8.1 C++ SDK
 
  The DirectX® 8.1 C++ SDK contains the tools needed to build cutting-edge C/C++ applications and includes the run-time, headers and libs, sample executables, sample source, documentation, DirectX utilities and support for C/C++ development.

Date: 11/8/2001    Popularity: #6867 English download

Second is there anyway to turn off those messages I get about web pages having errors in them?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Bobboau

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I think we use 8.1a that might be the same thing though
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

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i seem to have the 8.0 headers perhaps.. i'll have to check
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Also, you don't need the speech SDK for speech either, all you might need is SAPI 5.1 installer and maybe extra voices.
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Offline phreak

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DX 8.1b would be ideal.
iirc, you need vc.net for directx 9
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Offline Goober5000

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The DX 8.1 SDK is incredibly hard to find, though, after the rollout of DX9.  I'll mirror it on warpcore on Monday.

 

Offline Fry_Day

  • 28
Quote
Originally posted by PhReAk
DX 8.1b would be ideal.
iirc, you need vc.net for directx 9

Nope, I use the DX9 SDK to compile FS2 Open just fine on MSVC 6.0. Besides, the DX9 SDK still supports all the DX8 interfaces, so you can download the DX9 SDK only. It'll save you time searching for the Dx8.1 SDK (though I found it on M$'s site pretty easily)  and keep you future-proof.