Author Topic: HT&L memory req?  (Read 2397 times)

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Offline IPAndrews

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What are the memory requirements of FSOpen running HT&L? I'm experiencing severe memory shortages running it on my 256mb Win2K system. The likes of which I haven't experienced before with FS2. Good job with it all the same.
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Offline Sticks

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I don't think that the memory requirements should be all that different. I'm running it on a 256Mb machine on XP adn I don't seem to suffer the same problems.

Are the memory issues causing gameplay problems at all?
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Offline IPAndrews

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Thanks for the quick answer. In answer to your question yes, the game is unplayable due to the constant memory swap outs Well you did ask :). It may well be my system as much as anything. Could be it's caching some things in CPU memory that are being stored in GFX memory on other systems.

Here are my specs (and I'm not posting them because I'm proud of them).

PC chips M577
AMD K62 500
AGP GeForce 2 MX.
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Offline Sticks

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How much memory does your video card have?
"Napalm is good as a quickfire solution, literally..." -- cngn

"Shh... [Kazan's] schizophrenia allows him to multitask." -- Goober5000

Why am I still coding at 12:35am?

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Offline Flipside

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This might be a silly question, but have you made sure nothing like McAffee or the like is running in the background while you are playing FS2, since FS2 needs to read a lot of files, and McAffee has a habit of scanning everything Windows opens.

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Offline RandomTiger

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Might want to try turning some of the effects off?
Also if you have DX SDK installed debug settings really slow down.

 

Offline Kazan

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HT&L shouldn't raise memory requiements that much

HOLY FRAGGING MOTHER OF GOD!

 HT&L Max Memory (in mission):

Fs2 Open CVS: 172Megabytes (htl and non-htl same)

i have this distinct feeling that's a LOT higher than fs2 commerical.. walking program
« Last Edit: October 24, 2003, 12:42:59 pm by 30 »
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Offline RandomTiger

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I was hoping it might even lower them when finished

 

Offline Kazan

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someone's allocating a lot of static storage - the memory footprint is 72 megs upon startup - fs2 open 3.5.5 is only like 20 megs upon startup

guess im going to be looking at the recent CVS commit logs looking for this sudden increase in memory usage
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Offline RandomTiger

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I cant think of anything I commited that would cause that.
Give me a shout if you find otherwise though.

 
Some memory problems could be related to the operating system its self. My laptop will not run Freespace 2 (retail or open) and keeps giving me virtual memory errors. The laptop has 128 MB of ram however it is also running Windows XP Pro, which hits virtual memory probloms when I am moving files through my network. :hopping:
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Offline phreak

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i have this feeling we should dynamically allocate the vertex arrays instead of having some sit unused
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Offline Bobboau

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check around that failed atempt to add decals, there were some sloppy things done with a lot of staticaly alocated memory
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